once again because retards are to stupid to see the writing on the wall.
1> population is in a nosedive for months, popham was a total and complete flop because as i argued for months the victory conditions along with the stupid "quest" to even begin them do not interest the player type that would go there seeking conflict in the first place. additionally "raiders" have been partially blamed for this overall decline which is absurd.
2> the majority of this games population are now and always have been actually and genuinely stupid, to a man 95% of the community is nothing more than bleating sheep waiting to be shorn i have never seen such a weak community even in the carebear games i have dabbled in. a generation of players from dumbed down childrens titles like world of warcraft and everquest 2 that are completely and utterly incapable of playing a game of this sort to any competitive level whatsoever and frequently can not even go to town without something happening to them.
therefore understanding the above it is quite simple:
these mechanics and the hinted at new "raider" (

) mechanics serve two purposes:
A> making it "easier" for you to "sneak around" in a base and steal a few things
B> making it for all practical purposes impossible to inflict significant damage even when numerous idiotic mistakes are made both in terms of risk and time investment.
no tea, replaced by humor shifts. this is so you must risk a 1200 to all character to these inane mechanics instead of the already sizeable investment of a 450/450/600/600 and actively sit there mashing "abilities" for the hours upon hours at any time in which a slip or split second lag spike now kills the character. to repeat yet again even with shifts you still have a time investment many fold more than what it was off of the tea nerf alone. there are three more brazier types incoming. this will undoubtedly be braziers for the other humors. couple this with death on KO while under a crime debuff and the mortars that are fired from perfect safety, the concussion change and so on and it just becomes obscene.
the removal of cloak and dagger on candles also tells me that these skills will require hundreds and hundreds of cloak to be effective, thus furthering the face skinning GRIND one must SLOG through to even engage in these comparative trivialities.
but hey instead of walking 2k tiles to have max "run off" (which still requires 30 minutes of standing around before it is actually gone) you need to walk 500 tiles to wait your half hour which now takes dozens of these repetitions, repetitions that anyone who raided never did in the first place because it gave the defenders a window to come outside and undo everything you did over several hours in a few minutes, things that now takes hours upon hours upon hours.
lockpicking has been alluded to here, grappling hooks have been alluded to here, again as with the other mentioned items this is nothing but some lube on the end of the log as it is shoved up the communities ass hoping to "entice" and "excite" enough of the microscopic raider community to stick around long enough to do the testing so any holes in the system can once again, be closed. this all follows the trend of making "raiding" an annoying tit for tat game of retards slinking around stealing each others store clothes, if you are a player that wants a competitive environment where you can actually impact the landscape of the world then once again these changes and the future slope of changes go the opposite direction.
without even knowing exactly what is coming i can already think of more than a half dozen ways i could use these things in unintended ways to cause massive and catastrophic damage to people, this is because i have played games like this before. trouble for me is i just do not see the upside to doing so or investing the disgusting time requirements in a dying game to own the same people (most of whom i doubt will be around anyway) that i have already owned for years under far better, far less time consuming and far more fun systems that have progressively gotten more and more stupid.
and for the cherry on top these changes are nothing but an unplanned kneejerk reaction to a bunch of idiots getting themselves killed in epicly stupid fashion, the server was in the middle of a multi faceted conflict from multiple sources that was heating up by a lot for the first time in many months. it should have been allowed to play out and if garbage like this was to be foisted upon us it should have been when things died down and got stale again, not in the middle thus ruining **** for everyone.