JohnCarver wrote:WARNING.... Next Patch will probably be a rebalance of hit points. Contrary to butt-hurt here, the iron walls had nearly the same HP as brick walls due to a limitation on the amount of hit points I could put on walls in the first place. Meaning this system needs a bit of an overhaul. As part of that overhaul I intend to completely rebalance the object damaging aspects of the game and in most cases restore the "Old World" effect where "more Phlegm" in almost ALL cases was simply better. As of now, once you overpower a building by X, you reach a cap at how quickly it can come down. Anyways, buildings only store "how much damage was done to them" not "how much damage they can take". This means if a damage is storing that he has 1000 damage done to it, and I instead change its hitpoints from 1500 to 800. That building will die. This is your warning to try to repair your stuff as soon as possible as half-killed stuff may go one direction or the other depending on how this balancing shakes out.
so means a character with 2k phlegm and 500 BB will somewhat instakill defense now?