Trismegistus wrote:Darwoth wrote:more pivotal changes which are:
death to KO on crime buff
the implementation of concussion (get hit once/twice by a mortar that fires in an eye blink at relatively low sparks and embers, from complete a total safety, for the investment of a flower pot and you are rendered useless for one to four hours)
changing tea to no longer regen stats on crime debuff which was the majority of its original purpose to begin with
Yeah, this is what I stated before, but don't you think the stated new raiding mechanics will balance? The question for me is what is the ETA for this patch?
Also, as far as 99% of people can't break that iron wall, how many could break a brick wall when it was added to the game?
no, they will not begin to account for even ten percent of the damage that has just been done
they will be retarded trivial changes to let people troll each other and steal one anothers rabbit **** so that the "official line" is that the game is a "hardcore pvp game" still, the days of meaningful sieges and factions fighting for real control are unequivocally 100% gone with this patch in its current form, any one of the changes would have derailed the entire system on its own, all of them together is like sending 50 nukes to kill a muslim taking a **** in a tractor tire .
it does not matter how many people could break brick when it was implemented, the new wall i am certain follows other wall mechanics. meaning soak and hit points is doubled. meaning that your character now needs to be double the stats and it will STILL take the double the time of an unprotected wall from the previous tier putting an undefended new wall with zero braziers or defense at 3 - 3.5 hours for a 1300 phlegm character........ IF you could still use yea, which you cant. now it is just irrelevant how long it takes, what matter is it between 12, 20 or 200 hours? end result is the same.
but ignore the new wall altogether, remember the tea nerf? yeah your crime debuffed and now losing bb and phlegm each tick over that three hours..... which means you are quickly not even retaining enough phlegm to damage the wall at all much less significant damage to approach the "low" multiple hour break time to begin with
. now even a ***** brickwall has just had its time to destroy greatly increased, most raiders on the server would take half the day to get through an UNDEFENDED PLANK WALL now.
while at any point in time during that all day per single wall period a defender can log on and shoot a flower pot at you from behind a half dozen walls that you will never get through and either kill you outright or repel the entire siege for hours via concussion........
it really is the single most ridiculous patch i have ever seen occur in any game i have ever played, i am glad i got to witness it for that reason alone. now i just feel like a moron for putting my faith in the "new team" and then later not going to haven with everyone else