New animals/weather

Forum for suggesting changes to Salem.

Re: New animals/weather

Postby grapefruitv » Wed Nov 25, 2015 4:26 pm

dinoxx7xx wrote:
Rain/snow/wind= slower movement/harder to use sleds


Both rain and snow would make using sleds easier, not harder. In fact, an idiot using sled in the middle of dry summer is yet to be born. We have wheels for a reason you know.
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Re: New animals/weather

Postby dinoxx7xx » Wed Nov 25, 2015 10:31 pm

Argentis wrote:
Rubberduckbandit wrote:
Argentis wrote:Monkeys? What the hell...


The closest thing we have to that atm is dino


:lol:

yes you :lol:
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Re: New animals/weather

Postby Lazun123 » Wed Nov 25, 2015 11:25 pm

I think the idea of more animals would be interesting. To go with the theme of pilgrims and such, moose, or bison would be fun. Or add some more danger like packs of wolves.

Also, if light sources such as torches and braziers are supposed to be a defensive item with the idea they illuminate crime, would adding in a Dog or Dog house feature as a t3 defense structure that requires meat as fuel be an interesting idea to explore? Like the old Junk yard dog!

Just a thought, love the game as is too!:)
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Re: New animals/weather

Postby Tulgarath » Wed Nov 25, 2015 11:38 pm

Lazun123 wrote:I think the idea of more animals would be interesting. To go with the theme of pilgrims and such, moose, or bison would be fun. Or add some more danger like packs of wolves.

Also, if light sources such as torches and braziers are supposed to be a defensive item with the idea they illuminate crime, would adding in a Dog or Dog house feature as a t3 defense structure that requires meat as fuel be an interesting idea to explore? Like the old Junk yard dog!

Just a thought, love the game as is too!:)


I know some people have balked at the idea of the guard dog, because they feel there is already forms of passive defense, and dogs would make people lazy. But I would still like to see them, hunting dogs or something, maybe having a dog that can scare out birds from bushes or something of that nature.

Also thought I saw comments about killing dogs, but you can kill everything else, and I think once you cannibalize people, does a dog really matter? But probably a tricky area with regards to pets. Could just make them like squirrels, no corpse on the ground to litter up a claim.
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Re: New animals/weather

Postby TotalyMeow » Sun Nov 29, 2015 6:53 am

We already have plans for bison, wolf packs, darkness wolf packs, mules, and probably one or two others I've forgotten.
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Re: New animals/weather

Postby Lazun123 » Thu Dec 03, 2015 4:14 am

TotalyMeow wrote:We already have plans for bison, wolf packs, darkness wolf packs, mules, and probably one or two others I've forgotten.


That's awesome! im excited to see the game grow:)
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Re: New animals/weather

Postby Frotted » Thu Dec 03, 2015 10:12 am

dinoxx7xx wrote:Boar= boar hide, boar meat (good for black bile), boar hat
Ants= good study items for newbies
Monkey= monkey pelt, monkey cape

Rain/snow/wind= slower movement/harder to use sleds

I hope you like my idea :) :lol: :P :) :D :lol: ;) :lol: :P ¦] ¦]



If you will introduce Boar- bring on the dogs... the English used to flush our their quarry dogs...

Could improve chance of finding this elusive animal and offer other benefits... and hey...they could eat bones... plenty of those in game already!
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