More Survival Features

Forum for suggesting changes to Salem.

More Survival Features

Postby sMartins » Fri Nov 27, 2015 8:57 am

I would like to see more survival features in this game and more dangerous enviroment and mobs.....like cold and heat, need to eat, need to drink...more when you are on desert biome than others, etc.....

I think that survival games are very popular right now....and adding more survival features on this game could be more attractive for many players.

Also it can results in more populated zones...cause if you want to travel you need a better equipment than what you have at start....so starting area, or farmland areas will be more populated with more pvp/coop (attractive for many players)....then if you can survive you can craft better clothes, maybe a water bottle and better weapon to travel into desert or mountain, to fight mobs and searching your own spot...
For example, at the begining you cannot live in forest or mountain biomes...cause they are too cold to live for you...or you cannot live far away from water source cause you have to drink to stay alive...stuff like that.
At this way at the start of the game you have to live very near others people to stay alive/to fight mobs ( you could add wolves, boars in the forest), etc..so it can be more cooperative too...but also more pvp.

I hope you can understand, my english is not that good.

Let me know what do you think about....cheers.

P.S. And pls when you attack a bunny....he should run away, not fighting you back...=D, at this way at the start maybe you had to be more than one people to capture a bunny without traps, or stuff like that...many ideas....=D
Recapping: More survival Features = more cooperative game ( to stay alive) and more pvp ( fighting for resources ) = more players, in my mind.
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Re: More Survival Features

Postby MaxPlanck » Fri Nov 27, 2015 12:07 pm

Adding every survival aspect pertaining to real life will end up just deterring the games focus. I understand that survival games are popular but the focus of this game is crafting more or less than survival.

While they have added madness/insanity to the equation it has been nerfed considerably for those who couldn't keep their madness at 0. (There has been discussion about adding outhouses/toilets being implemented)

The Darkness is the more dangerous environment you may be looking for, as well as the Dream World when reaching level 9 of a mine.

The need to eat/drink is kind of already in the game in a sense. You always need to be eating food to regenerate the four humours/biles. And drinking liquids for various buffs like more inspiration, slow regeneration of humours, and holding more weight temporarily.


Lastly, as for bunnies. They do run away from you. They only fight back because their life is in danger. That's what happens when you corner an animal, they defend themselves if its detrimental to them.
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Re: More Survival Features

Postby sMartins » Fri Nov 27, 2015 1:01 pm

The need to eat is not necessary....you had already to eat a lot in this game, but stuff like the need to drink or cold and heat biomes, dangerous biomes with wolves, and stuff like that, in my mind, are important cause they can allow to concentrate people in a certain area...forcing them to cooperate or to kill each others.....then when you level up you should be able to explore searching for your own spot....right now the game is a bit dispersive....it could be more interesting for new player when they spawn for the first time to have many others noobs around...all togethere afraid to die from enviroment or beast....in my mind this could be an attractive feature for many players...

Recapping: when you are noob you have access at a small portion of the map (otherwise you die), levelling up you are able to go anywhere.
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Re: More Survival Features

Postby Dallane » Fri Nov 27, 2015 1:58 pm

good idea but it wouldnt work in this game
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Re: More Survival Features

Postby sMartins » Fri Nov 27, 2015 7:01 pm

Dallane wrote:good idea but it wouldnt work in this game


Why do you think that?? What would you change in the game to concentrate a bit more the players at starting?

Techinically i think that the stuff i said it's not too hard to add....for cold, heat and the need to drink, etc...it can be added easy with some buff, when it is too cold or too hot, etc...losing gradually your humours, untill the daeth....and can be stopped with some clothes, or drinking,etc...
For new mobs instead, i mean more mobs like the snakes...that could be very hard to fight for a noob player, but not for a skilled one...
Also for the current snakes, wearing some pants and boots, you should have a chance to be immune to snake bite....
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Re: More Survival Features

Postby Dallane » Fri Nov 27, 2015 8:17 pm

sMartins wrote:
Dallane wrote:good idea but it wouldnt work in this game


Why do you think that?? What would you change in the game to concentrate a bit more the players at starting?

Techinically i think that the stuff i said it's not too hard to add....for cold, heat and the need to drink, etc...it can be added easy with some buff, when it is too cold or too hot, etc...losing gradually your humours, untill the daeth....and can be stopped with some clothes, or drinking,etc...
For new mobs instead, i mean more mobs like the snakes...that could be very hard to fight for a noob player, but not for a skilled one...
Also for the current snakes, wearing some pants and boots, you should have a chance to be immune to snake bite....


its not fun and adds nothing to the game other than a annoying required chore.

if you dont think this is hard to add then you are a fool as it would take alot of time for something most people prolly would hate instead of actual content
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Re: More Survival Features

Postby sMartins » Fri Nov 27, 2015 8:52 pm

Dallane wrote:
its not fun and adds nothing to the game other than a annoying required chore.

if you dont think this is hard to add then you are a fool as it would take alot of time for something most people prolly would hate instead of actual content


Mmmm....i'm not agree with you.
I think that survival games are higly appreciated from many people and moreover the intent would be to force people playing togethere (cooperating or fighting like i said), at least at the start of the game.
Once you are skilled enough you would not have to worry more about survival stuff...maybe you should only have to drink sometimes to not have the "thirsty" buff...

However thank you for sharing your thoughts about...cheers.

P.S. Those features are intended mostly for new players...in my mind
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Re: More Survival Features

Postby Rubberduckbandit » Fri Nov 27, 2015 9:22 pm

The games you speak of are literally games where a base can be built, destroyed, and rebuilt in a couple of hours. This game is already enough of a grind, and it takes days for a new player to properly build a fortified base, you're saying you want to add more to that grind?
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Re: More Survival Features

Postby sMartins » Fri Nov 27, 2015 9:49 pm

Rubberduckbandit wrote:The games you speak of are literally games where a base can be built, destroyed, and rebuilt in a couple of hours. This game is already enough of a grind, and it takes days for a new player to properly build a fortified base, you're saying you want to add more to that grind?


Yes, at the beginning....a sort of evolution step by step....
First Step: you have to stay alive, learning how to survive and living in peacefull lands, or with other people to help each other and crafting basic stuff (you are not able to build your definitive base from the begining)
Second Step(around 20 level humours, i guess): you are skilled enough to fight mobs and to survive at the enviroment, you have your first money to buy better clothes and better equipment, or you can craft them....so you are free to travel searching your own spot in the wilderness to build your definitive base.

In my opinion this could be very attractive for many players.

P.S.
It could also discourage having many alts...
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Re: More Survival Features

Postby Lusewing » Sat Nov 28, 2015 12:19 am

I think the multiplayer 'Don't starve' game might be for you. Or maybe Ark: Suvival evolved. Salem is more of a crafting and exploring game. The suvival aspect comes from other players or simply avoiding taking silly risks. Its a game that puts you against other people rarther than a set of timers ticking down. Salem is its own game.
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
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