Wood Choppings Storage

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Re: Wood Choppings Storage

Postby Kandarim » Mon Nov 23, 2015 10:29 pm

Taipion wrote:(an alt with 50-100 humors and packrat skill can hold quite a lot of them and is far cheaper and way more space efficient than sheds for this purpose, again working as intended?)


You just noted a workaround which is preferable for everyone involved but choose to ignore it ? You're just as guilty as meow :)
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Re: Wood Choppings Storage

Postby Taipion » Mon Nov 23, 2015 10:36 pm

Kandarim wrote:
Taipion wrote:(an alt with 50-100 humors and packrat skill can hold quite a lot of them and is far cheaper and way more space efficient than sheds for this purpose, again working as intended?)


You just noted a workaround which is preferable for everyone involved but choose to ignore it ? You're just as guilty as meow :)


I don't like game of alts. :P
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Re: Wood Choppings Storage

Postby TotalyMeow » Mon Nov 23, 2015 10:51 pm

Taipion wrote:So you say:
- using exploits / abuse mechanics to store stuff is better than having stockbins


Not at all. That's why we changed it. But no one complained back then that they wanted a structure made of wood choppings, for example. We added stockbins because they were asked for and because it was a better system and all that has happened since then has been thread after thread complaining that that isn't good enough and everything from glass panes to turkey feathers should get their own stockbin. :(

- building countless sheds to store a handful of wood choppings is working as intended


Yes. Plan your day more efficiently and rotate your fields a few rows at a time instead of all at once. Plane boards or harvest wood piles just before you start your field harvest. That's what I've always done. Or build a crap ton of sheds, which is also a viable strategy which I have seen used by others back when I was in a town.

(an alt with 50-100 humors and packrat skill can hold quite a lot of them and is far cheaper and way more space efficient than sheds for this purpose, again working as intended?)


Not really, but John doesn't care so whatever. It's a side effect of letting you carry so much around, one of the reasons I don't like the system as is, but doing it the way we really wanted to would have cost many times more money and probably wouldn't have eliminated the ability to store a bunch of crap on an alt.

Also: you might have noticed that I favoured the "convert woodchoppings to act like bonemeal/goldflakes/....", which can't be hard to implement, in fact you did notice but choosed to ignore this one and instead only answer to the least viable suggestion, seriously?


Right, to act like a substance. I'm sorry if I confused you by adding 'liquid' since not all substances are. The game considers some things to be a discrete 'item' which is just one solid thing, while it considers others to be a 'substance' which can be split or combined with other substances of the same type and can be put in a baglike container, so substances act more like a liquid. I told you why that is going to be more trouble than it's worth. Every use of wood choppings would have to reprogrammed and I don't know if existing items could be converted to a bunch of little stacks of the substance or if they'd have to be deleted. I just don't see the big benefits of this, and I think it would be the end of wood choppings as an inspirational and as a fuel.
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Re: Wood Choppings Storage

Postby Taipion » Tue Nov 24, 2015 12:48 am

TotalyMeow wrote:Right, to act like a substance. I'm sorry if I confused you by adding 'liquid' since not all substances are. The game considers some things to be a discrete 'item' which is just one solid thing, while it considers others to be a 'substance' which can be split or combined with other substances of the same type and can be put in a baglike container, so substances act more like a liquid. I told you why that is going to be more trouble than it's worth. Every use of wood choppings would have to reprogrammed and I don't know if existing items could be converted to a bunch of little stacks of the substance or if they'd have to be deleted. I just don't see the big benefits of this, and I think it would be the end of wood choppings as an inspirational and as a fuel.


From a coding perspective, you sure have a DB of some sort handling all the items, it is no biggie to exchange one value for another, and turn all item x into item y.

For the item itself and the use, there is bonemeal already, that acts exactly as wood choppings should, just with a different fertilizer effect, it should be quite simple to copy the item behaviour of bonemeal, change the fertilizer effect, and name it "new wood choppings" or so internally and "wood choppings" for what is displayed, and adjust the value used per "fertilizing" to what 1 unit of wood choppings weights right now.

Also, changing the few recipes that use it to the stack instead of discrete items should be no problem either, it all exists already in that form.

The only thing I can't tell, as I don't know your implementation, is, if it would be a problem where "any tinder" is used, to take both discrete items and x.xx kg in the same place.



With well structured code, and a capable programmer, this should take something between 20 minutes and 2h for the coding part, but not longer.
And I'd say that it's well worth it for having a little less of a mess in most players inventorys.
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Re: Wood Choppings Storage

Postby TotalyMeow » Tue Nov 24, 2015 1:03 am

Yes, besides it no longer being able to be an inspirational or a fuel, it would also not be able to be part of 'any tinder'.
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Re: Wood Choppings Storage

Postby Taipion » Tue Nov 24, 2015 1:20 am

TotalyMeow wrote:Yes, besides it no longer being able to be an inspirational or a fuel, it would also not be able to be part of 'any tinder'.


Are you sure about this?
That would be sad.
I highly doubt the fuel part, as, for instance, you can use both stacks and discrete items as fertilizer.
If that really is just too much of an effort, then yea, simplest solution would be to put it in stockbins.

On the other hand, looks like your code needs a major overhaul! ¦]
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