TotalyMeow wrote:You always say you'll change what you say, but no matter how many times or in how much detail I or anyone explains something, you never do. In fact, you tend to get worse because you seem to think that you're getting extra attention so you must be right. No, this is just part of my job, to explain.
I think it's been pretty clear, but maybe you just don't understand? We don't care if a waste claim is 'unprotected' because we don't particularly want them to be protected. We don't particularly want them to be unprotected. It's fine either way, though personally I'd prefer to remove waste claims altogether and was disappointed when that wasn't one of the first things we did. We left them in because so many people would have complained if they no longer had the warning and they still will. Now, if we get a landslide of people saying they prefer the removal of waste claims after all, maybe it will be done. Or if someone comes up with a WORKABLE alternative mechanic maybe that can be done; for now this is at least a devil we know.
To remove them completely would require 2 things: Walls would need to take much longer to destroy for enemies of the town and Townbells would need to be indestructable again. I wouldn't mind that so much.
The bigger problem are the protected, walled in TbC's and TbF's.
What about this as an idea:
What if any member of a town under a TbF or TbC could freely commit waste outside of their town but under the acting TbF or TbC without leaving a scent. We need to see more action against walled in TbF's and TbC's. What's stopping people isn't that they can't break into the Donuted TbF's and TbC's, it's that they don't want to leave summonable scents for the raiders to summon them with.
I think most people wouldn't mind seeing more action in raiding, but with less risk involved.
TotalyMeow wrote:Claeyt wrote:They didn't even know they could break Townbells until a few weeks before they were raided.
Town bells less than a week old can be broken without a waste claim. This was in the patch notes. An active town would have been on that like a chicken on a beetle.
They would still have had to commit summonable waste to do that though. If they had done that the higher end character would dead now also. Darwoth has the means to just rebuild these town bells over and over because of the broken stall tax system. Of course they could have risked a higher end character to break in and taken it out but why should they have to do that just to maybe protect their town? Why do the defenders have to risk attacking a town just to defend their own town?
TotalyMeow wrote:Claeyt wrote:What is unfair/broken is that they completely lost the town after 14 hours of not being able to be there. By all means, let raiders loot, raid, kill and do whatever but let the towns rebuild and keep growing.
Why? If they can't, in the course of months and weeks, be bothered to do anything to try to help themselves and their town; if they know the time frame when Darwoth is attacking and do nothing, why do they deserve this? There are two types of player in this game: Hunters and Prey. That is how it is, how it is meant to be, and how we intend to keep it. Prey will come and go, some of them will even stay for a long time and that's good. Hunters need prey, but we will only pander to their safety so much. In the end, Salem is all about the raiding. You don't have to attack others, but you'd better by prepared to defend yourself with combat, risk, and possibly the commission of crimes at the very least.
This is an extremely simplistic way of thinking about this game and shows how shallow your idea of the game is just as much as when you played the game.
I'll tell you the same thing that I told the Chief when he said something similar. Salem players all play the game differently. The Chief's and your ideas about how to play the game aren't the only ways to play the game even if you bought the game. Very, very few people actually raid much and most of us just want to build and plant and explore. Why is it so hard to let more than just your small idea about how to play the game exist?