Darwoth wrote:of course it does, it shows everyone that they need to disregard your posts as they would a frakked post given that you have 3 years history of delusions here and a particular desire to sniff my ass crack in particular at every opportunity.
heres the 64 page ragefest you had over "my racism" resulting in you getting a dunce hat and raging all over the various mmo sites, memory lane can be so much fun sometimes
viewtopic.php?f=3&t=9897&hilit
The last time we saw this thread it was on the 2nd page of /r/Gaming on Reddit and was seen by over 80,000 gamers because that one guy posted it to his thread. Why bring that up again, the dev's have stopped doing stuff like that because they probably realized it's wrong.
TotalyMeow wrote:Claeyt wrote:Why doesn't Darwoth have to commit to direct combat to attack a town, while we do?
But he does. If he's placed a TBF on a town, he's going to break into the town. Breaking in means leaving scents so he's committing both to that and to fighting anyone who wants to defend the town or take the opportunity to attack him, knowing that he is there. People defending the town, however, can take a defensive posture and either try to actively keep their walls repaired while he's attacking, which might make him give up, or they can wait for him to break in and apply some fairly safe defenses such as 'log in behind' or 'build behind' or just plain combat on their own terrain and those aren't even all the options. There's no real need to break the waste claim, though that is also a very viable option.
The problem isn't that, the problem is that to end the TbF under a donuted town takes 'Waste' and that means he has summonable scents on the people in the town.
You're assuming they're on when he attacks. He had the Donut town next to Arcadia for 4 months.... 4 months AND he had the TbF on them for 2 weeks before he even attacked. When he did attack, according to Arcadia he broke through 3 brick walls under fire, and 2 plank walls under fire in under 14 hours. Nobody can defend 24/7 for 2 weeks Tmeow. You lost one of the most active group of players this game ever had because of ****** mechanics. The only reason Darwoth can do stuff like this is because he has unlimited money from the stall tax.
You can't just live under a TbF. You can't travel or move stuff or go to town without leaving.
Darwoth wrote:good job whining about my island again and causing people to poke around getting themselves killed claeyt!
So some guy goes out there, loses his canoe, and tries to steal it back and you summon him? How is that my problem?
Dallane wrote:Future post from cleaty incoming.
MarpTarpton wrote:How many people have to die before they learn not to trust Claeyt's clearly malicious ways of luring people into unsafe places?
Dallane wrote:cleaty is by far the #1 cause of noobs dying and leaving the game. his actions have killed countless.
At what point in this argument do the representatives of the game (dev's and mods) act like actual rep's of the game? Why do you guys act like idiots whenever you can? One of the biggest problems so far in the marketing of this game, in my opinion, is that when basic mechanics of the game are challenged the dev's and mods attack the player base questioning the problem. Why not defend why the mechanic (in this case Dev Island and it's affect on the game) is good or necessary for the game or the competition within the game instead of acting like jackasses.
TLDR: Instead tell me why Darwoth or anyone needs to have this island or why it's good for the game that he has this island.