Day/Night Cycle

Forum for suggesting changes to Salem.

Re: Day/Night Cycle

Postby Vlaar » Sat Nov 17, 2012 4:38 pm

staxjax wrote:There will be no day or night cycles...only civilized land or uncivilized land (aka darkness).


Woooow that's a very depressing post... :( Darkness doesn't have to mean complete blackness but just some shadow. It doesn't have to affect the gameplay but just make it a bit more spooky!
What about "darkness" in caves and dungeons? If there'll ever be any (i hope there will be!)

Another game where darkness makes a difference is Zelda...

Please consider it devs..! :'( <3
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Re: Day/Night Cycle

Postby Dallane » Sat Nov 17, 2012 4:39 pm

Vlaar wrote:
staxjax wrote:There will be no day or night cycles...only civilized land or uncivilized land (aka darkness).


Woooow that's a very depressing post... :( Darkness doesn't have to mean complete blackness but just some shadow. It doesn't have to affect the gameplay but just make it a bit more spooky!
What about "darkness" in caves and dungeons? If there'll ever be any (i hope there will be!)

Another game where darkness makes a difference is Zelda...

Please consider it devs..! :'( <3


you need to read up on this game more...and play it.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Day/Night Cycle

Postby Vlaar » Sat Nov 17, 2012 7:06 pm

Dallane wrote:
Vlaar wrote:
staxjax wrote:There will be no day or night cycles...only civilized land or uncivilized land (aka darkness).


Woooow that's a very depressing post... :( Darkness doesn't have to mean complete blackness but just some shadow. It doesn't have to affect the gameplay but just make it a bit more spooky!
What about "darkness" in caves and dungeons? If there'll ever be any (i hope there will be!)

Another game where darkness makes a difference is Zelda...

Please consider it devs..! :'( <3


you need to read up on this game more...and play it.


Weeell I've played pretty consistently for about a week and read as much as I could. What are you implying that I'm failing to see? Didn't nighttime exist when they discovered America? I know what I'd like to see in this game but if devs says it's a big no no then all I can do is ask why not and hope that enough ppl nag about it so that they might consider it someday.
So; why the big no no?
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Re: Day/Night Cycle

Postby Slayblaze » Sat Nov 17, 2012 9:19 pm

I've played for a long time and I wish there was a day/night cycle - so it has nothing to do with "reading up" on the game and nothing to do with "playing it". The world of Salem, while wonderful, has a very static feel to it. There is very little movement (animated objects) other than the few cosmetic elements that already exist such as leaves falling, smoke billowing, windmill turning, and a few other things, along with creature movement. Besides those few animated objects, everything else seems locked in place - locked in time as if in a painting. Even the water is frozen solid in place, with nary a ripple to be seen.

A static world as opposed to a living world. Salem IS alive yes - but just barely. More totally unnecessary animation would be really nice to bring the world to a more alive feel. Do we really need to have leaves gently falling from autumnal trees and slowly flitter end over end to the ground? Nope. But it looks wonderful and adds life and movement to an otherwise static world.

A day/night cycle is much the same. It is cosmetic but it brings a depth and another level of persistence to the world. It gives a feeling of being inside a world which has a life of its own, and it shows the passage of time in a subliminal way. Even if a day/night cycle is not yet planned, it would still be a welcome addition and worthy of consideration for future implementation.
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Re: Day/Night Cycle

Postby Mahkia » Sat Nov 17, 2012 9:49 pm

Slayblaze said it best---it would be a nice addition even if it doesn't have an impact on gameplay. Probably especially if it doesn't, since people in Haven & Hearth just used nightvision in Ender's client. That way, people can have nighttime if they want it, but aren't impacted by it if they don't.
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Re: Day/Night Cycle

Postby Potjeh » Sat Nov 17, 2012 10:50 pm

The problem is that light levels are already used to show civilization rating, if day/night cycle was implemented we'd need another way to show this info and I don't see one that's as readable and intuitive.

As for staticness of the world, I think that animating trees to sway in the wind and water to have waves rushing across it would go a long way.
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Re: Day/Night Cycle

Postby loftar » Sat Nov 17, 2012 11:14 pm

Potjeh wrote:As for staticness of the world, I think that animating trees to sway in the wind and water to have waves rushing across it would go a long way.

Those would be very nice things indeed. :)
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Re: Day/Night Cycle

Postby Vlaar » Sat Nov 17, 2012 11:19 pm

Potjeh wrote:The problem is that light levels are already used to show civilization rating


What is civilization rating?? Is it something I can see and where would I find it!? Interesting. ;)
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Re: Day/Night Cycle

Postby Mahkia » Sun Nov 18, 2012 12:22 am

I think if the water were animated, or at least had a splash animation when you walked through the shallows, that would go a long way toward making the world seem more alive. I can understand the need to keep the light levels as they are to indicate civilization levels, though I still miss the day/night cycle of HnH. I suppose ultimately it's about what makes the world seem more alive, rather than just the desire for day/night. At least in my case. :)
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Re: Day/Night Cycle

Postby overlordror » Sun Nov 18, 2012 9:54 pm

I think a day/night cycle could be added to the game and darkness still added as a means to tell how far away you are from civilization if two things were utilized, though I'm not even sure they're possible. The first is a skybox for the blackness. During a normal night cycle, you'd see stars and the moon phases, but if you were to wander into the darkness, it would be roiling dark clouds with no stars or moon.

Secondly, you could differentiate between the two levels of darkness by having night darkness be more sepia toned than actual no-civilization darkness. Adding a day/night cycle to the game could potentially add so much, I hate to see it being dismissed so easily. I really enjoyed it in HnH. In addition to changing what type of fish you catch, it could change certain inspirationals. Dew-laden flowers, a patch of fireflies, a slippery slug, etc.

Animals could also have a higher propensity to come out at night. If wolves were ever added to the game, they'd be a sure night creature. Bears might spawn more frequently at night as well.
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