we need a god damn ***** insanity meter

Forum for off topic and general discussion.

Re: we need a god damn ***** insanity meter

Postby Irving » Sat Sep 19, 2015 10:28 pm

ok... you got 1 level and you cry like a ***** about it? Whats wrong with you man? Cant yo go smoke hookah? and you say you played around 9 hours and thats casual gaming for you? Dont want to know what hardcore game time is for you hahaha. Just relax yourself go for a walk in real life and get some fresh air to not go crazy in real life buddy :) Having a meter would be ok I guess but its not really needed you would still be crying if you got a madness lvl
IM BACK!
User avatar
Irving
 
Posts: 246
Joined: Wed Jan 09, 2013 3:49 pm

Re: we need a god damn ***** insanity meter

Postby Kralith » Sat Sep 19, 2015 10:31 pm

ToorimaKun wrote:...


Image
Salem Wiki (PM me if you need help with editing)
Report corrections and new things here.
-----------------------------------------------------------------------
User avatar
Kralith
Customer
 
Posts: 1033
Joined: Sun Dec 16, 2012 2:14 pm
Location: Germany

Re: we need a god damn ***** insanity meter

Postby HolyLight » Sun Sep 20, 2015 7:55 pm

Insanity is pointless anyways.

It was apparently introduced to stop people being able to afk endlessly or manage their time, and allow people to put criminals in the stocks.

Since this whole escapade, Darwoths alt has been online the whole time and never once logged out.

Pointless mechanics, pointless systems. Designed for people who can play 24/7 and hinders casuals.

:lol: :lol: :lol: :lol:
User avatar
HolyLight
 
Posts: 1635
Joined: Sat Jul 05, 2014 3:45 pm

Re: we need a god damn ***** insanity meter

Postby Lusewing » Sun Sep 20, 2015 8:58 pm

Actually it hinders those who play for long periods of time far more then those that only log in for short bursts. No lifers are the ones that will often continue at a task for far longer then is healthy and in turn earn a madness level because they have not been studying or changing up their tasks. As for stock avoidence, sure the insanity can be worked around for it but it still makes it a little more work. Changing it back to the way it was would be removing all the progress we have made in that problem.
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
User avatar
Lusewing
 
Posts: 1218
Joined: Thu Sep 20, 2012 12:34 pm

Re: we need a god damn ***** insanity meter

Postby HolyLight » Sun Sep 20, 2015 10:14 pm

Lusewing wrote:Actually it hinders those who play for long periods that are ignorant to the game mechanics. So beyond that the whole insanity system really is pointless. It hinders new players, Punish's the ignorant, and solved nothing with reguards to raiding/afkers who can still avoide the stocks very easily


Fixed your comment.
User avatar
HolyLight
 
Posts: 1635
Joined: Sat Jul 05, 2014 3:45 pm

Re: we need a god damn ***** insanity meter

Postby Darwoth » Sun Sep 20, 2015 10:19 pm

lol it was not intended to give crybabies like you a free stock to feel better about yourself for your failures, it was to create a "survival" component to everyone not just criminals, and to attach a material investment/cost to trying to stay out of the stocks, judging by the amount of newb criminals there was vs the handful now that support themselves with tobacco and so on i would say the system worked just right with its aims.

in fact since you are still to newb to know about antivenom much less tobacco in spite of playing for 3 years you should prob just stfu.
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: we need a god damn ***** insanity meter

Postby Darwoth » Sun Sep 20, 2015 10:23 pm

and yeah, the guy btiching about his single insanity level in this thread had a town with 140 sheds, about 80 30 - 40% fields, mansions, cupboards, brick etc.

yet he can not grow tobacco with any of the tiered fields he has OR afford a few pieces.......

:lol: :lol: :lol: :lol: :lol:


folks like this are why the game will always have "low numbers" no matter what systems are in place because modern gamers are pathetic after a decade of world of warcraft knockoffs.
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: we need a god damn ***** insanity meter

Postby HolyLight » Sun Sep 20, 2015 10:28 pm

Darwoth wrote:and yeah, the guy btiching about his single insanity level in this thread had a town with 140 sheds, about 80 30 - 40% fields, mansions, cupboards, brick etc.

yet he can not grow tobacco with any of the tiered fields he has OR afford a few pieces.......

:lol: :lol: :lol: :lol: :lol:


folks like this are why the game will always have "low numbers" no matter what systems are in place because modern gamers are pathetic after a decade of world of warcraft knockoffs.


Actually, there is about 200+ uses of tobacco in the town square, and all of the drying racks around the town square are full of tobacco and not empty(Lazy devs still not made a graphic, because you know lazy)

Go check for yourself.. LOL

There is plenty of tobacco in the village chum.
User avatar
HolyLight
 
Posts: 1635
Joined: Sat Jul 05, 2014 3:45 pm

Re: we need a god damn ***** insanity meter

Postby Darwoth » Sun Sep 20, 2015 10:32 pm

then perhaps you should give some to ol toorimakun so he can stop crying about his level 1 madness.
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: we need a god damn ***** insanity meter

Postby HolyLight » Sun Sep 20, 2015 10:34 pm

Darwoth wrote:then perhaps you should give some to ol toorimakun so he can stop crying about his level 1 madness.


He knows were it is.

He just does not like the mechanic, i stll also strongly feel it is a stupid as **** mechanic. It does nothing but hinder player on a level that is pointless.

:roll: :roll: :roll:
User avatar
HolyLight
 
Posts: 1635
Joined: Sat Jul 05, 2014 3:45 pm

PreviousNext

Return to City upon a Hill

Who is online

Users browsing this forum: No registered users and 11 guests