ToorimaKun wrote:but really a lot of the patches lately have seem to be trying to FORCE players to play how the devas think people should be playing.... and this has pretty much only caused people to quit.
Not really, we're trying to make a fun and complex game. There is still a lot that needs to be added or changed so obviously the difficulty level of various things will go up or down as things change. Maybe some things are too hard right now? We're always open to changes. Madness, for example, was only ever meant to be relieved by Tobacco, but players asked for more and got it.
ToorimaKun wrote:take the gluttony timer out
We inherited the timer, you know. We've tried to shoehorn it into our idea of a great gluttony mechanic, but it's not working so well. Hence the recent thread asking opinions on a new idea we had and/or alternate ideas for a good gluttony mechanic. But we didn't get much from you all out of it, it's not so easy to completely reimagine something everyone is used to.
ToorimaKun wrote:put purity back in the game
It's in the game.
ToorimaKun wrote:think about it... back in the day people would raid your food but leave the base for the most part in tact so you could recover....
When did that happen? Back in the day, people would steal every single thing, break what they couldn't take or what wasn't worth it, completely scrape every structure down to the kilns and sometimes even some trees once those had purity, and kill anyone and everyone who was unfortunate enough to log on while it was happening. And this sometimes happened all in the space of a few hours before the town even knew what was happening.
ToorimaKun wrote:these days people raid the base and trash ***** every thing and kill all the villagers.... and with authority objects ***** up... they trough down a bell on top of what is left.
so now any one that wants to keep playing has to start COMPLETELY over..... new char... new p-claim.... then eventually a new village claim... if you make it that far again.
These days, people get 24 hours warning on their towns at least before a raid and can just not log on to save their characters who aren't criminals. These days, people can store silver safely in the bank as a nest egg to start over with, dead characters can inherit a good chunk of their proficiencies and humors. And bases are a whole hell of a lot more difficult to destroy and not so much worth the effort.
You're upset about not knowing that when we added the tax rebate system, we also made it possible to destroy authority objects under a waste claim, and I can understand that considering what can happen if you
don't defend your town that is being raided and failed to place your borderstones properly. I do remember specifically talking with John about the problems involved with a town being able to plant a ***** of authority flags and borderstones and raiders placing annoying bells and those never being able to be destroyed. We wanted people be to be able to war over who gets the most silver from taxes. We wanted people to be able to evict an annoying neighbor despite their having a paid bell. I was actually pretty surprised to come back from my vacation and find the riot that happened when someone decided to put their borderstones outside their wall and suffered for it; I hadn't realized this wasn't a known mechanic.
But like many changes we've made, we can make a change if we are asked. If people want to stop complaining all over the forums about it and calling us names and come here to make a reasoned suggestion and a calm argument about why you think things should be changed, and what exactly should be changed, there's a good chance that something will change. Just remember to think through the consequences. What will you do, for example, if Darwoth decides to put 4 bells around your town and keep them paid forever so your town can never expand? Invincible paid bells means you're just screwed, time to move camp or resign yourself to living in a cage.