get rid of the key-alt

Forum for suggesting changes to Salem.

Re: get rid of the key-alt

Postby LOMS » Fri Sep 04, 2015 9:04 am

jakhollin wrote:I guess your right lets go with Darworth's idea then.
Darwoth wrote:how bout we just remove attuning and if i steal your keys i can open your gates instead.


I'm not sure if you are trolling or just stupid. We had exactly this mechanic in old Haven & Hearth, and every village (and almost every single hermit) had key alt to open and close gates for villagers.
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Re: get rid of the key-alt

Postby Taipion » Fri Sep 04, 2015 9:21 am

LOMS wrote:When alts are required to play a game - this is quite a signal of major flaw.

This!


jakhollin wrote:Not required you are simply using them to your advantage... You are more than welcome to not make that alt...

Yea, sure, you are also more than welcome to take your fresh 5 humors charcter and walk straight into the darkness with it for an added challenge,
you could always raise one bile first to your desired lvl (500 or so) and only then the next,
or play without walls and do crimes with your main only because ...you know ...challenge.

Not using alts right now is like intentionally handicapping yourself, you are more than welcome to do so, but it would not be smart, and that's a fact.

DarkNacht wrote:
Dallane wrote:They should at least change it so we can reclaim master keys when they are found like we use to.

This would probably be the best solution, it would be much better if only slave keys needed to be attuned.

I really wonder if people are falling for that...
Assuming you have good intentions saying/repeating that, think of that:
Where is your master key?
- on one of your chars, or on your claim
And where is that chars leanto/HS?
- on your claim (except you have a stronger friend that you dont want to play with but trust enough to safekeep your char/key... o.O)
So what happens?
- ANYONE who can break your walls, WILL have access to your master key, and can easily exchange all the locks in your doors, trapping yourself in there, or taking over your base much easier.
Only the raider profits from that, but nice try, really.

Oh, but, but, but... I could store the master key in a locked metal chest and access it with attuned slave keys, it's only 16 wrought iron bars for such a chest, that's dirt cheap!
- Then anyone breaking in can carry the chest away and later open it or drop it into a river, leaving your without options to make any further keys or locks, and eventually forcing you to replace all locks, just like it is now, only more work.
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Re: get rid of the key-alt

Postby DarkNacht » Fri Sep 04, 2015 10:44 am

Taipion wrote:
DarkNacht wrote:
Dallane wrote:They should at least change it so we can reclaim master keys when they are found like we use to.

This would probably be the best solution, it would be much better if only slave keys needed to be attuned.

I really wonder if people are falling for that...
Assuming you have good intentions saying/repeating that, think of that:
Where is your master key?
- on one of your chars, or on your claim
And where is that chars leanto/HS?
- on your claim (except you have a stronger friend that you dont want to play with but trust enough to safekeep your char/key... o.O)
So what happens?
- ANYONE who can break your walls, WILL have access to your master key, and can easily exchange all the locks in your doors, trapping yourself in there, or taking over your base much easier.
Only the raider profits from that, but nice try, really.

Oh, but, but, but... I could store the master key in a locked metal chest and access it with attuned slave keys, it's only 16 wrought iron bars for such a chest, that's dirt cheap!
- Then anyone breaking in can carry the chest away and later open it or drop it into a river, leaving your without options to make any further keys or locks, and eventually forcing you to replace all locks, just like it is now, only more work.

Seems like a good enough balance between no attunement and the current overly carebear system and provides additional flexibility.
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Re: get rid of the key-alt

Postby Taipion » Fri Sep 04, 2015 10:50 am

DarkNacht wrote:Seems like a good enough balance between no attunement and the current overly carebear system and provides additional flexibility.


More work for no gain seems good for you?!
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Re: get rid of the key-alt

Postby Dallane » Fri Sep 04, 2015 3:47 pm

Taipion wrote:I really wonder if people are falling for that...
Assuming you have good intentions saying/repeating that, think of that:
Where is your master key?
- on one of your chars, or on your claim
And where is that chars leanto/HS?
- on your claim (except you have a stronger friend that you dont want to play with but trust enough to safekeep your char/key... o.O)
So what happens?
- ANYONE who can break your walls, WILL have access to your master key, and can easily exchange all the locks in your doors, trapping yourself in there, or taking over your base much easier.
Only the raider profits from that, but nice try, really.

Oh, but, but, but... I could store the master key in a locked metal chest and access it with attuned slave keys, it's only 16 wrought iron bars for such a chest, that's dirt cheap!
- Then anyone breaking in can carry the chest away and later open it or drop it into a river, leaving your without options to make any further keys or locks, and eventually forcing you to replace all locks, just like it is now, only more work.


You have no idea how this game works. You could also make a personal claim with a plank/brickwall and braziers/torch post. Your betrayer would have scents for you. You are being a massive drama queen for no reason.
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Re: get rid of the key-alt

Postby Taipion » Fri Sep 04, 2015 4:49 pm

Ok now, is there any valid reason against having a way to attune keys to the inheriting character or pass/deposit keys to him through means noted in OP?

Have not seen any valid reason yet.
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Re: get rid of the key-alt

Postby TotalyMeow » Fri Sep 04, 2015 4:53 pm

If the metal chest is locked with attuned slave keys, and the master key is in the chest... wouldn't a descendant have just as impossible a time accessing it? Why not store it in the midst of a dozen wicker baskets lined nonchalantly against the wall in level 3 which is accessed by taking the 4th of 6 level 1 cavedowns and the only cavedown on the following level 2 which has been mined in such a way to make it look like the cavedown was accidentally discovered while following a vein of iron through some hard rock and burning a bit to make sure it was all found (not that that's how my rare items are hidden)?

This is getting just a bit off topic from the idea of making attuning keys easier AND safer, but if the majority wants something else, that's good to know. I would agree with non-attuning master keys, but I wonder if most players would be far too nervous about it and fall back on trying to store them on alts, which is possibly the worst place to put them.

Taipion wrote:Ok now, is there any valid reason against having a way to attune keys to the inheriting character or pass/deposit keys to him through means noted in OP?

Have not seen any valid reason yet.


Depends what you call a valid reason, I suppose. I think "This idea sucks, I don't like it" is a valid reason, for example, though it is always nice to see a "because...".
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Re: get rid of the key-alt

Postby Taipion » Fri Sep 04, 2015 5:32 pm

TotalyMeow wrote:If the metal chest is locked with attuned slave keys, and the master key is in the chest... wouldn't a descendant have just as impossible a time accessing it?

That was not the point, I used this example to show why we don't have non-attuned master-keys for a good reason.

TotalyMeow wrote:This is getting just a bit off topic

Because of a very dedicated person... why don't you remove all the OT and derail and get this thread back on track?

TotalyMeow wrote:but if the majority wants something else

I count 2 people, of which you can't say for sure if they are serious, and one quite mislead person following them, you consider that "the majority"?

TotalyMeow wrote:I suppose. I think "This idea sucks, I don't like it" is a valid reason

That, is a personal opinion, without any reasoning at all, though it seems people don't exactly care for such unimportant details here.


[edit:] Seriously, please remove all the OT/trolling/derail, and if you deem it so important, take all the "oh what about a non-attuned master-key or removing attunement for keys altogether" and put it in a separate topic, if people really want to follow that idea, thanks!
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Re: get rid of the key-alt

Postby DarkNacht » Fri Sep 04, 2015 8:10 pm

Taipion wrote:Ok now, is there any valid reason against having a way to attune keys to the inheriting character or pass/deposit keys to him through means noted in OP?

Have not seen any valid reason yet.

It makes it slightly harder for a town to control their keys. Slave keys should never be able to transfer to another character, that is the point of a slave key.
Taipion wrote:[edit:] Seriously, please remove all the OT/trolling/derail, and if you deem it so important, take all the "oh what about a non-attuned master-key or removing attunement for keys altogether" and put it in a separate topic, if people really want to follow that idea, thanks!

Or TM could just rename this the key idea thread.
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Re: get rid of the key-alt

Postby jakhollin » Fri Sep 04, 2015 9:11 pm

Taipion wrote:Oh, but, but, but... I could store the master key in a locked metal chest and access it with attuned slave keys, it's only 16 wrought iron bars for such a chest, that's dirt cheap!
- Then anyone breaking in can carry the chest away and later open it or drop it into a river, leaving your without options to make any further keys or locks, and eventually forcing you to replace all locks, just like it is now, only more work.



You call me stupid and think that anyone can walk away with a locked metal chest to open it later... Let alone that they can drop it in water... Really try dropping a chest in water.

I say the system is fine make a key alt don't make a key alt who cares.
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