Fundamentals?

Forum for suggesting changes to Salem.

Should Development tackle some Core Systems?

1) Yes, tackle personal gains with 'work' in Salem. I would love to have positive progression even if I don't use the trees I chop down.
48
35%
2) Yes, tackle gluttony. Its too consuming, or could be improved in the ways that you are describing.
47
35%
3) STAHP! WTF is wrong with you. Just give us more inspirationals, buildings, and content. Don't make me learn the basics all over again.
41
30%
 
Total votes : 136

Re: Fundamentals?

Postby Vexus » Sun Aug 23, 2015 1:25 am

Not raiding for food. Raiding and getting food becomes a thing. Right now, food from a raid is only important if you have everything to make it work in a session. Otherwise it is basically useless. You would still have to make a LOT of food with the craving system, but you would not have to make 500 of the exact same item. You would be gathering and foraging and growing to make every single food in the game for a perfect session. It would make advanced cooking an actual thing to rush towards on new expeditions and something you would need to make all foods and feast on every little item. Extra things like little buffs could come into play so that when you crave a hard item to make, and you have one to glutton, you get a buff along with the point. Making the whole system much more diverse than 'eat moar beaver'.

I'm not saying it is a thing or even JC's idea, but how nice would it be to also get the Berry Juice buff from eating a hard to make Berry item? Or getting the Honey buff from eating an item with honey as an ingredient. Or getting maybe a Feral Defense buff for eating something with Deer meat? Right now it doesn't work because you'd eat 50 of any single item. Cravings would bring more variety to gameplay, not take it away. If you enjoy cooking 1000 of the same food, I don't know what to tell you.

A perfect large gluttony session would consist of preparing at least one of every single food item in the game and carrying it. That is some work - offset by the fact that you didn't have to make 1000 of any one item. So you get a point no matter your humour level for each successfully matched food. And when you crave something you don't have, the session ends when you eat something else or right-click to cancel gluttony mode.

Everything works exactly the same except you don't have to make 1000 of the same food item. Dedicated cooks who prep entire tables of food for you become much more valued for their care in making sure you have every item available. Alts who cannot carry as much weight will be limited. So much good comes from this.
Vexus
 
Posts: 181
Joined: Wed Apr 24, 2013 2:16 am

Re: Fundamentals?

Postby TotalyMeow » Sun Aug 23, 2015 4:09 am

Vexus wrote:So you get a point no matter your humour level for each successfully matched food. And when you crave something you don't have, the session ends when you eat something else or right-click to cancel gluttony mode.


Some interesting ideas here, but remember that with this system there is no "gluttony mode". No more forks. You're always able to Gluttony and if you don't have the food you crave, you can go make it and eat it; you don't even have to carry it around.

And though we haven't talked about values yet since this thread is still running and there's no point doing too much work if we decide to change Gluttony in a different way instead of this one, I don't believe it's going to be one point per food. It's going to be more like it is now where you accumulate point values until you fill the bar. I'd like to see it were getting the point doesn't reset the values of the other humors, so if you get a point of Blood and you had 40/50 YB accumulated, you can still get a YB with just another 10 points, but that's a question for later.
Community Manager for Mortal Moments Inc.

Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
User avatar
TotalyMeow
 
Posts: 3782
Joined: Thu Jun 05, 2014 8:14 pm

Re: Fundamentals?

Postby Rubberduckbandit » Sun Aug 23, 2015 4:57 am

I like both old and new gluttony mechanics one because i can pump out a few alts out by just mass producing simple foods, but this idea might make it so it's not so tedious to have to eat so much of a single food for a point, and actually adds a reason to cook some of the lesser used food groups.
User avatar
Rubberduckbandit
 
Posts: 1415
Joined: Fri Dec 19, 2014 5:47 pm

Re: Fundamentals?

Postby Forungi » Sun Aug 23, 2015 9:26 am

It seems the community is very split on what to do..

Will any of it happen, or will it remain the same because 33% of the players want it to be as it is?
Forungi
 
Posts: 753
Joined: Tue Jun 23, 2015 3:31 pm

Re: Fundamentals?

Postby Procne » Sun Aug 23, 2015 9:34 am

The new gluttony system with cravings is what would drive me to make a bot. Such system is much more annoying and more RNG based than the current one. I would just fill 50 crates with all kinds of foods and then have a bot bother with running between boxes and eating required foods.

If you want to make gluttony system easier then remove randomness, especially from category reductions.
If you want to promote variety more then either make a limit of 1 food type per session, or maybe per bile gain (might at the same time boost their gluttony values and mats. or not). Or use the HnH system where each new type of food reduces the amount of bile points needed to bile up (resets after bile up).
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Fundamentals?

Postby Pordy » Sun Aug 23, 2015 10:50 am

About gluttony, i will like the new system more than this. But the HnH way is also cool.

This gluttony system supprts more the old players, because they have the "infrastructure" to mass produce thier general gluttony foods. You surely have statistics what foods are crafted more and less, and adjusting them buffing them is not a solution.

And I very like the idea, that you can feast with your friends, at the table, and make combos. You can do almost everything with your friends, why would be the gluttony different?
-----------------
In eating we dont know jokes!
Pordy
 
Posts: 84
Joined: Tue Nov 13, 2012 1:02 pm

Re: Fundamentals?

Postby TotalyMeow » Thu Aug 27, 2015 8:59 pm

Removed a long derail about raiding or something.

I left Judaism's raiding post in there previously because it vaguely mentioned Gluttony and Inspiration, but I see that was a mistake. Judaism, make your own damn thread.
Community Manager for Mortal Moments Inc.

Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
User avatar
TotalyMeow
 
Posts: 3782
Joined: Thu Jun 05, 2014 8:14 pm

Re: Fundamentals?

Postby Tulgarath » Thu Aug 27, 2015 10:24 pm

TotalyMeow wrote:Removed a long derail about raiding or something.

I left Judaism's raiding post in there previously because it vaguely mentioned Gluttony and Inspiration, but I see that was a mistake. Judaism, make your own damn thread.


Lol
User avatar
Tulgarath
 
Posts: 1051
Joined: Mon Mar 11, 2013 4:58 am

Previous

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 42 guests