1. Chief didn't have 1000 biles
Well check post above or wiki - he had.
2. 1000 bile char isn't 100 stronger than a newbie, because of diminishing returns. Damage done is a function of square root of yellow bile / phlegm.
1000 vs 10 means 10x times more damage. Blood bile is linear. So 10 times dmg, and 100 times the hp. Which would make overall power difference factor equal to 1000 = 10 * 100
I'm aware of that and I'm very happy that's is sqrt and not linear.
Still is little too much if you ask me, I would change sqrt(x) to (1-1/x)
In most MMOs max level char is thousands times stronger than a newbie but it's not a big deal
Most MMOs suck and are grinding heaven, we talking about Salem, it may be not a big deal to you but it is to me - thats why I don't play other mmos.
To me existence of such huge differences make segmentation in player communities and serve as excuse for not bringing varied gameplay experience.
Why make new ways of interaction with world if you can just rename the skills, increase level cap and let the players chase the numbers.
Most MMOs are about progression and jumping from one level to next one - whereas the gameplay possibilities are the same. You sometimes even can't feel that your char is more powerful coz your environment scales with you.
So on every lvl you play the same game, do the same stuff (grind), only with other number stamped on your ass (lvl).
What I'm proposing is to slightly flatten the late-game player character progression and therefore encourage advanced players to move their rivalries into the the field of server's politics, economy etc - not the char progressionAgain chief example - he created the most powerful faction on server which which lead to interesting events, but the the fact he had 1000 biles and could KO anyone wasn't fun at all, the fun came from the fact he was a leader able to group people.
I just wonder if there would more "chiefs" if you didn't have to chase those 1000 biles.
Keep in mind that's only mine opinion, you clearly have yours.
From my experience large differences in player's characters doesn't promote player-to-player interaction but instead make players focused on progression and lead to more single-player experience.
I'm new to Salem, but I played other MMOs.
"Why group and make town if you are master of everything?" - do you even play this game?
This is of course an exaggeration.
Yes I do play this game.
Well ,this went a little offtopic sry for that.