jakhollin wrote:Its funny when people I considered knowledgeable about the mechanics are obviously not as knowledgeable as I had once assumed. I will not say much but I believe the reason you are not seeing grief posts or much information about what is going happening on popham is because no one wants to show their hand. If you have Royal Flush you do not show it. Know the clowns earlier that showed the cannon saying F*** this PClaim in general. That was an opportunity for some drama but like I said if you have a Royal Flush you do not show it until all the chips are on the table. Popham is exciting to me so far and well balanced in my opinion. Just wait for all the fun drama after its over.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:jakhollin wrote:Its funny when people I considered knowledgeable about the mechanics are obviously not as knowledgeable as I had once assumed. I will not say much but I believe the reason you are not seeing grief posts or much information about what is going happening on popham is because no one wants to show their hand. If you have Royal Flush you do not show it. Know the clowns earlier that showed the cannon saying F*** this PClaim in general. That was an opportunity for some drama but like I said if you have a Royal Flush you do not show it until all the chips are on the table. Popham is exciting to me so far and well balanced in my opinion. Just wait for all the fun drama after its over.
There is A LOT of drama that never gets posted on here unfortunately. This leads people to think that towns can not be taken which is 100% false. You will however need to invest a day to do just this.
Dallane wrote:Tulgarath wrote:on the right track... but as Dallane points out the wrong destination.
Walls are 100% not why the pop went down. Limiting tech does nothing at all since cannons will shred through anything.
Darwoth wrote:everything?
Nikixos wrote:It would encourage more people to play if character progression was faster, nothing to do with walls.
i remember some friends saying that they wouldn't play because it is too hard and time consuming to raise another main. Something like inspirationals giving x2, Gluttony bonus x2, Inspiration rate x2.
While it sounds casual, that is what an expedition is intended for, we are in for the thrill not so much for the grind and i think it would work better to attract players in exp than not being able to build walls
ToorimaKun wrote:
i think this is the most on point so far.... mostly the "raise another main"
i am not sure just a x2 would be enough... and some other changes would have to be made to keep the server on an even playing field.
if we just increased the values of every thing then the people who play all day every day would advance so fast that the player gap would be HUGE.
say some thing like a 500 bile char vs 50 bile char with in a week.
gluttony timers would have to be revamped and/or the potions to take time off taken out of this server.
also insperation would probably have to be completely separated from black bile... maybe have a set max amount that doesn't change and resets to full each day.
if JC could manage to balance those out then i think increasing char growth by around x5 and lower CDs on some of the building/crafting and increase the drop rates for foragables and logs... as well as adding a bonus to a lot of the things like lighting coal clamps and dropping a log on a saw buck... and maybe tweak the RNG on how often you get an extra iron bar... and nerf the fail rate on steel bars.
jakhollin wrote:Gluttony foods were changed at the beginning of the expedition.
JohnCarver wrote:Wouldn't inserting food into the anus just cause some kind of infection?
Atreties wrote:You have no idea what you are talking about and have a fundamental misunderstanding of how biles work and progress.
JohnCarver wrote:Wouldn't inserting food into the anus just cause some kind of infection?
Atreties wrote:No, I understand what youre saying.
What I'm saying is that what you are talking about makes no sense, because the progression you described doesnt follow that pattern, and happens even faster than that if you know what you are doing.
I'll elaborate slightly
- If you're playing for the whole first 12 hours and are not at 50 biles, youre doing it wrong.
- While possible to get 200 to 250 biles in a week, it would be extremely expensive due to the lack of dry boards
- Once you have dry boards, your gluttoning skyrockets, and you can easily get far past 400 in a month.
- If you're only at 525 biles when the server ends, it's because you actively chose to stop there, likely to pump out 200 bile throwaway alts like candy instead.
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