Removed a couple pages of derails. Guys, this is serious business, let's keep the paranoid rants and flame fests out of this particular thread, mkay?
I don't know, I'm getting the feeling some of you don't understand what's being proposed here? We're thinking of adding some small benefit to your proficiencies for the work you do. This will not replace inspirationals, a mechanic which we love and which makes Salem unique, but I've always wondered why planing boards doesn't make me better at planing boards. Or maybe one of you has a better idea. Or maybe it's perfect the way it is.
As for the gluttony, we are not planning to institute some system that somehow totally negates all the work we've put into making it require some major effort to advance and be a raider. We were thinking that the current Gluttony system is fun, but still very difficult to learn, and a lot of people still don't like it, and why do we have to have Gluttony and Regen separate, and why does food need to be SOOO complicated??? It's so difficult to add new foods right now and see them balanced. Food is still not balanced.
This idea of cravings would make ALL foods relevant as being able to match the exact food would give a bigger bonus than just getting the food group right. We have ideas for making tables more significant with this system. And then there are so many possibilities for adding things to increase or reroll those cravings or push the odds of getting food from one or another group up or down. And food would certainly be easier to balance; we could much more easily add orchard fruit foods, domestic animal foods, and all those other cabbage/veggie foods we originally wanted so that group can be split in two.