theangryfatman wrote:I would like to start by saying that I am not 100% against the madness/insanity mechanic. I do, however, feel it needs a lot of work. To begin with, it would be nice if there were someway to see what your insanity level is. Not knowing what your insanity level is, is on par with not being able to know what your humours are. If I'm mining, I know that when my phlegm gets to a certain point, I need to eat to avoid being KO'ed. If I can't see what my humours are, I can only guess at this. Sure, I could still play this way, but it adds an unnecessary level of difficulty to the game. Maybe this particular food item didn't give me as much as I expected or perhaps I ate more than needed so I have wasted food.
Secondly, I would still like to know how I can log off in my bed with teddy bear in hand and wake up 10 hours later having gained a level of madness. This has happened to me numerous times. Any complaints I have read about this on the forums have always been answered with "you are probably logging off improperly." So, here are the steps I take to log off: I go into my house. I take my teddy bear out of it's crate. I place the teddy bear in my hand. I right-click on my bed. From the flower menu I select sleep. My character walks to the bed and I am presented with the login screen. If any of these steps are incorrect, please let me know the correct procedure for logging off so I can correct my mistake.
JC this guy is so right: we need to do away with humour bars. They just allow you to unrealistically know what your 'health' and 'phlegm' are at. Currently we can be way too specific as to what exactly we need to eat to heal our humours. "Ah I'm feeling a little cloudy in the mind, I think I need 3 hickory nuts, that should do it perfectly!"
Perhaps more on a suggestion front: being in a group should reduce the amount of insanity gained in relation to the scalp score of the other persons in the party. If you are grouped with a 5 humour alt, no benefit. If you are grouped with someone around your 'age/level' or however you want to think of it, you should get a reduction. Basically playing with a group should reduce the mechanic. Something like your scalp score plus their scalp score(s) on average should be >75% of your own scalp score to receive a reduction to insanity gain. If you add a 5 humour new player into a group of two 100 humour players that would remove the benefit from the higher characters but the low character would gain a small benefit - basically the little guy feels less insane around his big badass friends. And reverse for the big guys - they will feel stressed to carry this noob and get more insanity gain, to counter alts in group
