Game Development: Boarded up Feelings

Announcements of major changes to Salem.

Re: Game Development: Boarded up Feelings

Postby Vibe » Thu Nov 15, 2012 10:03 am

Nice update, but we'll need that tree replanting soon ;)
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Re: Game Development: Boarded up Feelings

Postby TotalyMoo » Thu Nov 15, 2012 10:42 am

Waffles72 wrote:Can you make it so people can teleport with full inventory and to other peoples homesteads if they invite them their would be awesome


Never going to happen. Ever.
I never managed to figure out something clever for my signature on Paradoxplaza, and I doubt I'll do it here either.

"ur a mod till u shwo ur a admin"
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Re: Game Development: Boarded up Feelings

Postby Darwoth » Thu Nov 15, 2012 10:56 am

make it so we can enter the boston townhouses, would like to see what im getting for such a large cost in building materials.
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Re: Game Development: Boarded up Feelings

Postby Procne » Thu Nov 15, 2012 11:09 am

Heh, instead of getting completely new industry branches, old ones are getting extra depth.
Which fills me with optimism, seeing the game getting deeper and deeper, and not only wider :)

If everything else (mining, smithing, hunting, animal husbandry, masonry etc.) gets so much love, the game will be a real feast.
Last edited by Procne on Thu Nov 15, 2012 4:03 pm, edited 1 time in total.
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Re: Game Development: Boarded up Feelings

Postby Droj » Thu Nov 15, 2012 11:15 am

Darwoth wrote:make it so we can enter the boston townhouses, would like to see what im getting for such a large cost in building materials.


Yeah I tried that too =(
***** the Treaty!
loftar wrote:I not like, you not get
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Re: Game Development: Boarded up Feelings

Postby Potjeh » Thu Nov 15, 2012 11:53 am

I like how proficiencies are shaping up to be efficiency rather than quality oriented. Not being able to touch high q fields because your character has too low skills and would ruin the q was the worst thing about H&H skill values.
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Re: Game Development: Boarded up Feelings

Postby Gablak » Thu Nov 15, 2012 1:03 pm

Are windmills too several floors like you mentioned in the live stream Jorb? Got the skill and materials atm but waiting until its updated to build one.
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Re: Game Development: Boarded up Feelings

Postby _Gunnar » Thu Nov 15, 2012 1:04 pm

Waffles72 wrote:Can you make it so people can teleport with full inventory and to other peoples homesteads if they invite them their would be awesome


Lol, waffles is back!

Potjeh wrote:I like how proficiencies are shaping up to be efficiency rather than quality oriented. Not being able to touch high q fields because your character has too low skills and would ruin the q was the worst thing about H&H skill values.


Yeah, this is really awesome.
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Re: Game Development: Boarded up Feelings

Postby ehnoah » Thu Nov 15, 2012 1:41 pm

Any tested what Boston Townhouse need on Material? I not online now and can not show.

EDIT:;:::: TESTED IT FAST
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Re: Game Development: Boarded up Feelings

Postby darnokpl » Thu Nov 15, 2012 1:52 pm

Potjeh wrote:I like how proficiencies are shaping up to be efficiency rather than quality oriented. Not being able to touch high q fields because your character has too low skills and would ruin the q was the worst thing about H&H skill values.


But it is same with H&N now or I am missing something?
When we get high purity boards (I hope we get them) you won't let noob with 20 H&N touch your timber pile.
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