Yes wrote:Has anyone experienced bugs with butchering animals? Is it common that a skilful butcher can't get a single item when butchering an animal?
Yes wrote:Has anyone experienced bugs with butchering animals? Is it common that a skilful butcher can't get a single item when butchering an animal?
Bjebr wrote:Yes wrote:Has anyone experienced bugs with butchering animals? Is it common that a skilful butcher can't get a single item when butchering an animal?
John Carver said once (here) that one of the bar is representating "Size (How much Meat come off them)" : so if this specific animal have a very very low "size" bar , it could be working-as-intended.
Bjebr
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
Good Traits are
Longevity (How Long Until they die)
Productivity (How much milk a cow has, how much wool a sheep has etc.)
Size (How much Meat come off them)
Bad Traits are
Ornery (How easily they are upset and angered)
Vulnerability (How easily they become sick)
Metabolism (How quickly they need their next feeding).
lachlaan wrote:JC posted somewhere in here or one of the other threads that green is the vulnerability bar, so yellow seems to be metabolism.
I can agree that blue seems to be productivity, and at least for cows it seems to work in increments of 10 points. With a full 10 points yielding 0.1liters of milk. Sadly my 48 productivity cow only yields 0.4l thanks to that. I was just guesstimating that orange is size and purple is longevity, but can only figure that out once I mess up and let some critters die, which is hopefully not soon (hope they die of old age)
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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