Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby LOMS » Tue Jun 23, 2015 12:11 pm

medve wrote:What do you think about summarizing the weight of the equipped clothes ?


Client has no information about single item's weight. Only about the sum of weight of all items.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Jun 23, 2015 1:08 pm

Pildream wrote:Great upcoming features Kand.
How about a new button in the Xtended menu that lists all keyboard shortcuts like ctrl-x , ctrl-n , chartography ( shortcut i do not remember )

thus we won't be forgetting them and will also be clicable by mouse . :mrgreen:


Sure, might help me to remember all of them too :)

LOMS wrote:
medve wrote:What do you think about summarizing the weight of the equipped clothes ?


Client has no information about single item's weight. Only about the sum of weight of all items.


Last time I checked, it was exactly as LOMS says. I have no reason to believe anything changed.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Nsuidara » Tue Jun 23, 2015 2:24 pm

medve wrote:
Kandarim wrote:sneak peek:

the abacus is back! It'll list all of the things you have in your inventory, including amount of flour/water etc. Current limitation is an inability to count the uses of inspirationals.
Image



What do you think about summarizing the weight of the equipped clothes ?

lime, ore weight too ?
is been cool when we saw all weight items (in inventory) or this window
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Custom client by Latikai, building on Ender's client

Postby Pildream » Tue Jun 23, 2015 2:50 pm

Kandarim wrote:Sure, might help me to remember all of them too :)


I worship you oh client god :D
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Re: Custom client by Latikai, building on Ender's client

Postby DamJNeT » Tue Jun 23, 2015 4:19 pm

Hi, just downloaded this, and pressing ESC doesnt bring the options menu...
A lot of curios dont have gfx and are displayed in yellow circles.
I don't know how to access my different windows (studies character etc...) without hotkeys, and couldnt find the icons to click in that client.

Sorry if those questions were asked in the past, but I'm not into reading 125 pages to get those answers :D
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Jun 23, 2015 4:54 pm

Nsuidara wrote:lime, ore weight too ?
is been cool when we saw all weight items (in inventory) or this window


You did not see the weight for the items: you saw their combined contents.

DamJNeT wrote:Hi, just downloaded this, and pressing ESC doesnt bring the options menu...
[...]
I don't know how to access my different windows (studies character etc...) without hotkeys, and couldnt find the icons to click in that client.


As per Pildream's request, an overview window is probably incoming. you can pop up the buttons you are used to from default in the bottom left of the client (click the cog wheel).
Options are opened by ctrl+O. Study window ctrl+T, buddy window ctrl+B and town window ctrl+P. Those should probably be the most important. Oh and the inventory is tab.
Image

DamJNeT wrote:A lot of curios dont have gfx and are displayed in yellow circles.


Mmh, weird: items that have icons on the default client should have those same icons on the custom clients.
There IS a radar system (actually was there before the default client had one) which is configurable
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby DamJNeT » Tue Jun 23, 2015 5:16 pm

Thx tons mate ! :D
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Re: Custom client by Latikai, building on Ender's client

Postby Synnestry » Tue Jun 23, 2015 6:32 pm

Suddenly I cannot get past the login screen, it keeps giving me haven error just as the char. screen is loading.

java.lang.RuntimeException: haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:420)
at haven.HavenPanel.run(HavenPanel.java:455)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLInvalidValueException: GL Error: 1281 (invalid value)
at haven.GOut.glexcfor(GOut.java:97)
at haven.GOut.checkerr(GOut.java:107)
at haven.TexGL.create(TexGL.java:323)
at haven.TexGL.glid(TexGL.java:365)
at haven.TexGL.lbind(TexGL.java:74)
at haven.TexGL$TexDraw.apply(TexGL.java:99)
at haven.GLState$Applier.apply(GLState.java:494)
at haven.GOut.apply(GOut.java:203)
at haven.TexGL.render(TexGL.java:381)
at haven.Tex.crender(Tex.java:90)
at haven.Tex.crender(Tex.java:95)
at haven.GOut.image(GOut.java:142)
at haven.TextEntry.draw(TextEntry.java:104)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.Charlist.draw(Charlist.java:232)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:128)
at haven.UI.draw(UI.java:165)
at haven.HavenPanel.redraw(HavenPanel.java:298)
at haven.HavenPanel$1.display(HavenPanel.java:94)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
As if I care.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue Jun 23, 2015 7:00 pm

i know. The fix is incoming with the next batch.

It can be fixed with some registry editing. Remove the key HKEY_CURRENT_USER/Software/JavaSoft/Prefs/haven/salem/namefilt
You somehow managed to enter an invalid string (most likely too long) into the filter textbox.



edit: on a related note, I just had a client hang myself. Managed to attach a debugger, and it seems the Haven UI thread is dieing when it shouldn't be. Still no clue what causes it, though (distinct from the freeze issue with Ender's gobpaths that he fixed a while ago).
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Synnestry » Tue Jun 23, 2015 7:10 pm

Kandarim wrote:i know. The fix is incoming with the next batch.

It can be fixed with some registry editing. Remove the key HKEY_CURRENT_USER/Software/JavaSoft/Prefs/haven/salem/namefilt
You somehow managed to enter an invalid string (most likely too long) into the filter textbox.



edit: on a related note, I just had a client hang myself. Managed to attach a debugger, and it seems the Haven UI thread is dieing when it shouldn't be. Still no clue what causes it, though (distinct from the freeze issue with Ender's gobpaths that he fixed a while ago).



Fixed :D Thanks for saving my day :D .
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