TotalyMeow wrote:Yep, Darwoth can always be counted on to find the way to kill someone with any new mechanic.
Wait, was he killed? Traps are perma-kill within Providence now?
TotalyMeow wrote:Yep, Darwoth can always be counted on to find the way to kill someone with any new mechanic.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
Claeyt wrote:TotalyMeow wrote:Yep, Darwoth can always be counted on to find the way to kill someone with any new mechanic.
Wait, was he killed? Traps are perma-kill within Providence now?
Shrapnel wrote:Since when was Providence a safe place from permadeath?
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
Darwoth wrote:
turns out this was ol heffernan again
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
Claeyt wrote:TotalyMeow wrote:Yep, Darwoth can always be counted on to find the way to kill someone with any new mechanic.
Wait, was he killed? Traps are perma-kill within Providence now?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Claeyt wrote:TotalyMeow wrote:Yep, Darwoth can always be counted on to find the way to kill someone with any new mechanic.
Wait, was he killed? Traps are perma-kill within Providence now?
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
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