Sneak Peek at Expeditions

Announcements of major changes to Salem.

Re: Sneak Peek at Expeditions

Postby JohnCarver » Wed Jun 17, 2015 6:02 pm

Procne wrote:From what I understand it's different in salem. In Wurm those traits are modifiers which either appear or not on an animal. And you delectively breed animals to get many good traits and no bad ones.
Looks like in Salem there will be 6 static characteristics which are always present, and they won't be discrete, but will have their "strength". Probably we will be breeding animals to minimize the bad 3 characteristics and maximize 3 good ones.


Pretty much this.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

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Re: Sneak Peek at Expeditions

Postby Potjeh » Wed Jun 17, 2015 6:09 pm

It'd be cool if breeding wasn't about straight up improvement in all areas, but rather making trade-offs to get a specialized breed that suits your needs. Maybe something like having the sum of all good traits always equal the sum of all the bad traits. For example, you might want a sheep that gives lots of wool, but has a slower breeding rate so it'd be good for making clothes at the expense of being bad for making food. Similarly you could have meat vs milk for cows and goats, and meat vs lard for pigs.
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Re: Sneak Peek at Expeditions

Postby JohnCarver » Wed Jun 17, 2015 6:14 pm

Potjeh wrote:It'd be cool if breeding wasn't about straight up improvement in all areas, but rather making trade-offs to get a specialized breed that suits your needs. Maybe something like having the sum of all good traits always equal the sum of all the bad traits.


We thought about it and explored something like this. Unfortunately, then the 'good traits' would need to be relatively balanced against one another or else players would simply always breed for the 'best' good trait to have and the 'least bad' bad trait to have. So instead we decided to drop this restriction.

Good Traits are

Longevity (How Long Until they die)
Productivity (How much milk a cow has, how much wool a sheep has etc.)
Size (How much Meat come off them)

Bad Traits are
Ornery (How easily they are upset and angered)
Vulnerability (How easily they become sick)
Metabolism (How quickly they need their next feeding).
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sneak Peek at Expeditions

Postby Potjeh » Wed Jun 17, 2015 6:17 pm

It doesn't look like certain traits are best in all scenarios. For example, you'd care the most about longevity and productivity on wool sheep, but size and metabolism on meat sheep.
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Re: Sneak Peek at Expeditions

Postby JohnCarver » Wed Jun 17, 2015 6:18 pm

Potjeh wrote:It doesn't look like certain traits are best in all scenarios. For example, you'd care the most about longevity and productivity on wool sheep, but size and metabolism on meat sheep.


Well yes, there would have certainly been 'some' diversification sure. But breeding in general is time and labour intensive enough that I don't think players need an artificial restriction on 'how good' the animals can be. I don't see players maximizing the animals in any one expedition at least but time will tell.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sneak Peek at Expeditions

Postby svablas » Wed Jun 17, 2015 6:55 pm

i just noticed we can craft cannonbal in weapons craft menu, wtf is that? cannon comes to providense????
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Re: Sneak Peek at Expeditions

Postby Nikixos » Wed Jun 17, 2015 6:58 pm

svablas wrote:i just noticed we can craft cannonbal in weapons craft menu, wtf is that? cannon comes to providense????


Yes, it's in the first post but it's only for expeditions :)

Wouldn't it be great if we had an online counter for how long until the expedition starts?
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Re: Sneak Peek at Expeditions

Postby JohnCarver » Wed Jun 17, 2015 7:05 pm

svablas wrote:i just noticed we can craft cannonbal in weapons craft menu, wtf is that? cannon comes to providense????


Good catch. I'll remove it from Providence considering cannons are not going to be there anyway.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sneak Peek at Expeditions

Postby HolyLight » Wed Jun 17, 2015 7:14 pm

JohnCarver wrote:
svablas wrote:i just noticed we can craft cannonbal in weapons craft menu, wtf is that? cannon comes to providense????


Good catch. I'll remove it from Providence considering cannons are not going to be there anyway.


I wanted a peper weight....
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Re: Sneak Peek at Expeditions

Postby Nezrukas » Wed Jun 17, 2015 10:28 pm

Update already install? Or that just being prepared? :?
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