Sneak Peek at Expeditions

Announcements of major changes to Salem.

Re: Sneak Peek at Expeditions

Postby svablas » Tue Jun 16, 2015 9:38 pm

as JC said every of us can end expedition, so maybe we can end it for us personaly and so our animal will go to providence with us... am i right? or only one dude who win server could bring his loot (animals)
Grind till the end of time or die trying
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Re: Sneak Peek at Expeditions

Postby baboking » Tue Jun 16, 2015 9:43 pm

Hannibal Salemster!
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Re: Sneak Peek at Expeditions

Postby baboking » Tue Jun 16, 2015 9:49 pm

JohnCarver wrote:I have absolutely no clue how I"m going to maintain my composure if we get some flood of nublets who demand pathfinding.

give them Madness 8, on demand! they will calm down!
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Re: Sneak Peek at Expeditions

Postby HolyLight » Tue Jun 16, 2015 9:51 pm

baboking wrote:
JohnCarver wrote:I have absolutely no clue how I"m going to maintain my composure if we get some flood of nublets who demand pathfinding.

give them Madness 8, on demand! they will calm down!


Pathfinding is manual, how difficult is it to understand?
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Re: Sneak Peek at Expeditions

Postby Kandarim » Tue Jun 16, 2015 9:54 pm

pathfinding is in: animals have pathfinding. Players are assumed to be smarter than animals and do their own pathfinding :)
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Sneak Peek at Expeditions

Postby ericbomb » Tue Jun 16, 2015 10:48 pm

Add path finding, but you gain one madness level every 30 seconds ¦]
JohnCarver wrote:I reserve the right to torch your base.

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Re: Sneak Peek at Expeditions

Postby Nagualcina » Wed Jun 17, 2015 1:24 am

JohnCarver wrote:You can breed animals, they have (6) genetic traits to them. Three that you want, three that you do not. You then want to selectively breed them with the best possible suitors. The offspring will then choose to 'look' like one of his parents or grandparents and will be weighted genetically to the most dominant genes. The other grandparents and parents will play a role in his stats and so will a bit of random.


Sound so WURMiliar...B)
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Re: Sneak Peek at Expeditions

Postby JohnCarver » Wed Jun 17, 2015 8:44 am

Never played Wurm. Didn't even realize they had AH to be honest. I can assure you any similarities would be a coincidence.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sneak Peek at Expeditions

Postby JohnCarver » Wed Jun 17, 2015 12:30 pm

Update: The pilgrims of Providence who wish to go on expeditions have decided it best to safeguard their valuables with clever mechanics. As such, Booby Trapping chests and containers will be live on both expeditions and Providence with the next restart.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sneak Peek at Expeditions

Postby Lusewing » Wed Jun 17, 2015 12:36 pm

YAY!! Im looking forward to this :lol:
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
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