Sneak Peek at Expeditions

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Re: Sneak Peek at Expeditions

Postby Heffernan » Mon Jun 15, 2015 6:55 pm

Judaism wrote:
JohnCarver wrote:
Even if that were true, why would we spend valuable time removing a mechanic from one server vs the other simply because its not used often? If its not used it does not harm still being an 'option'. As stated in what you quoted, existing mechanics are identical with the exception of Cannons.



Why would you keep a mechanic that has been born for the soul reason of Providence, I feel like the expeditions are better off without the TBC's. IMO there should be no alternative to the raiding aspect, every TBC case will be a potentional raid less.


TBC is a good mechanics to keep the criminals away from the expeditions.
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Re: Sneak Peek at Expeditions

Postby Judaism » Mon Jun 15, 2015 6:59 pm

Heffernan wrote:TBC is a good mechanics to keep the criminals away from the expeditions.


If you cannot succeed with a proper raid, you should not be playing the expeditions is kinda my point. I can already sense events with untouchable donuted tbc's, even with cannons that is still going to happen. Stuff like that should not happen on a ''PVP'' server.

Back in the days you could be summoned without a ***** warning, I can see that the current expeditions aren't even going to tip that. Sadly I expected something far more dangerous than that.

Don't get me wrong, I am just bringing stuff back from your first approach I do not care perse so much about the TBC's, the timers however is something I do value quite high.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Sneak Peek at Expeditions

Postby HasseKebab » Mon Jun 15, 2015 7:11 pm

i agree with judaism
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Re: Sneak Peek at Expeditions

Postby Rubberduckbandit » Mon Jun 15, 2015 7:13 pm

I also agree with juda this feels like its still being catered to carebears and just slapped on with a shiny "pvp" sticker
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Re: Sneak Peek at Expeditions

Postby JohnCarver » Mon Jun 15, 2015 7:14 pm

A cannon with as little as 1 minute notice that can blow a whole through anybodies base is probably not a 'sticker' for pvp. But we will wait and see. A TBC can ONLY cause more death, it can never cause LESS death. So anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
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Re: Sneak Peek at Expeditions

Postby HasseKebab » Mon Jun 15, 2015 7:19 pm

It only causes death of more alts, none would ever do crimes with their main combat chars
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Re: Sneak Peek at Expeditions

Postby Judaism » Mon Jun 15, 2015 7:21 pm

HasseKebab wrote:It only causes death of more alts, none would ever do crimes with their main combat chars


Well, unless he is going to return the evidences of battery again, yes. What about implementing those back and make tresspassing summonable aswell and on top of that reduce all the current timers to something like 2-3-4-5 hours rather than 4-8-12-24 etc.
Last edited by Judaism on Mon Jun 15, 2015 7:23 pm, edited 1 time in total.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Sneak Peek at Expeditions

Postby JohnCarver » Mon Jun 15, 2015 7:22 pm

HasseKebab wrote:none would ever do crimes with their main chars


Well a character isn't a very good criminal if it doesn't commit crimes then is it? I'm not exactly sure what you are even trying to advocate here. If a player is not committing crimes nor doing anything out of their way to transgress against other pilgrims then how exactly were you going to kill them in the first place? Its not as if there has ever been a system, in the history of salem, that has allowed killing players behind their walls if they are crime-less. Nothing stated or changed here will be any different. If players only do crimes on their 'alts' well then the damage they can do with those crimes is severely limited assuming that the 'alt' has limited biles in the first place. And if the alt does NOT have tiny biles, well then I would argue its not an "alt" at all.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Sneak Peek at Expeditions

Postby alloin » Mon Jun 15, 2015 7:23 pm

Judaism wrote:Sadly I expected something far more dangerous than that.

I agree on this too.

I was expecting expeditions to be way more harsher like lower soak on walls, easier gluttony, more inspiration regain, lower or no timers on TBC & TBF or even no vclaims,...

Implementing the statues will help for some of these points aswell as the cannon, but the cannon should be pretty easy to unlock & make then.

As i see the expedition now, It could aswell have been a permanent 2nd new server :s


Ofcourse we don't know the exact details of the expedition yet, so these are all speculations.
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Re: Sneak Peek at Expeditions

Postby Rubberduckbandit » Mon Jun 15, 2015 7:26 pm

If i drop $50 i could buy enough skulls to make several cannon alts to lug around and kill any idiot in the way it just doesnt seem intuitive to me, this basically becomes a game of chicken, and whoever can light up the cannon the fastest and the highest c&d its not a permanent server so i don't see why it's a big deal if some things are changed, in old world i'd kill x amount of people because i could murder and not worry about tbc now that x amount has been greatly reduced because now i need a basher alt a tank alt and then lug a murder alt over just for a hopeul ONE kill, compared to back then where i could lug a 800 humored titan town to town bashing noobs like a hammer on a nail for building ****** defense on my main and having them actually be scared unlike today where theyre in prov "lol faggit ***** you" because they hide behind brick walls that i'm not going to even bother touching since i'd lose the character bashing by a tbc before i even broke the brick wall if the player is actively defending, then once it's dead i have to do the grind of raising its pleghm and black bile aaallll the way back to like 400 just to do any damage, that is not any fun, sure you may have more "crimes" but thats simply the rise of playerbase, and noobs leaving their **** unattended behind no walls, i mean have you read posts where retards get store packs jacked because they dont even have a makeshift fence and they don't know that you can l3wt leantos? I'm not even saying make prov dangerous for carebears like back then but at least give more thought so cannons arent what will define expeditions in terms of base destruction.
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