HolyLight wrote:Vexus wrote:<text removed: actually, I like dealing with whatever comes> lol
Well, reading your post and you changed it.
with some research and understanding of current mechanics, insanity and madness will ensure new players play efficiently the same it has forced most most vets to do. If they choose to still play in a crazy maner then smoking can offset that.
Insanity overall seems like a good thing.
Thanks for reading it... changed my mind because I don't mind what comes, big patch or not, as I stated in that now-removed text, I can't see my friends joining anyway
I voted for no major patch changes but am really open to whatever comes. Constant updates usually keep a good player base as it is.

). That way the more PvP-oriented players have a way to work towards getting livestock back to Providence (ie destroying enemy towns to get to their statues), but the carebears have one too (it should take a massive amount of trading and coordinating to build a fleet of cargo ships or whatever we use to move the livestock between servers). The latter way would also mean that the first organization to get the transport going would get quite a bit of leverage on both server, which could make politics more interesting.