Sneak Peek at Expeditions

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Re: Sneak Peek at Expeditions

Postby loleznub » Tue Jun 09, 2015 6:22 pm

M13tz wrote:Other question, how will trading of livestock work ?
will they be inv item or we need to haul it to provi and then back to its destination ?


You must herd them form providence to your base via foot ¦]
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Re: Sneak Peek at Expeditions

Postby Heffernan » Tue Jun 09, 2015 7:13 pm

loleznub wrote:
M13tz wrote:Other question, how will trading of livestock work ?
will they be inv item or we need to haul it to provi and then back to its destination ?


You must herd them form providence to your base via foot ¦]


riding cows pls
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Re: Sneak Peek at Expeditions

Postby jakhollin » Tue Jun 09, 2015 7:17 pm

Heffernan wrote:riding cows pls



+1 goats as well so we can have goat rodeos!

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Re: Sneak Peek at Expeditions

Postby Absoluum » Tue Jun 09, 2015 7:17 pm

Not sure if this was covered, but will the rate of progress of items such as blistersteel, timber piles, coal clamps, crops and the like be increased for expedition server?

Edit: And with the playable area being 10% of the current providence map, will rare foragables be more common? Will the map have more lime/clay/stone deposits?
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Re: Sneak Peek at Expeditions

Postby ericbomb » Tue Jun 09, 2015 7:59 pm

Absoluum wrote:Not sure if this was covered, but will the rate of progress of items such as blistersteel, timber piles, coal clamps, crops and the like be increased for expedition server?

Edit: And with the playable area being 10% of the current providence map, will rare foragables be more common? Will the map have more lime/clay/stone deposits?


inb4 there will only be one lime deposit on the entire map, and the rest of us have to forage for the random bits of lime that spawn.

Also, since the map is so small should I assume there will be no landmarks?
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Re: Sneak Peek at Expeditions

Postby Rifmaster » Tue Jun 09, 2015 8:06 pm

ericbomb wrote:
Absoluum wrote:Not sure if this was covered, but will the rate of progress of items such as blistersteel, timber piles, coal clamps, crops and the like be increased for expedition server?

Edit: And with the playable area being 10% of the current providence map, will rare foragables be more common? Will the map have more lime/clay/stone deposits?


inb4 there will only be one lime deposit on the entire map, and the rest of us have to forage for the random bits of lime that spawn.

Also, since the map is so small should I assume there will be no landmarks?


The statues are landmarks I guess?
Landmarks you cant port to atleast.
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Re: Sneak Peek at Expeditions

Postby Darwoth » Tue Jun 09, 2015 8:25 pm

don't know why anything would be "more" or "less rare" or "faster" since the point is to create conflict over said resources.
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Re: Sneak Peek at Expeditions

Postby Kreek » Tue Jun 09, 2015 8:29 pm

Since we can not claim the land the statue is on, does that imply we will need 4 bells to protect a single statue with vclaims? Or will they get nuked like doing so around a landmark in Provi?
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Re: Sneak Peek at Expeditions

Postby Lusewing » Tue Jun 09, 2015 8:32 pm

I was just assuming we can use boundry stones to loop around the statue. Why would you need four bells?
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Re: Sneak Peek at Expeditions

Postby JohnCarver » Tue Jun 09, 2015 8:33 pm

I do not see why you would need 4 bells. But players will be allowed to do shennanigans around the statue.
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