Insanity!

Announcements of major changes to Salem.

Re: Insanity!

Postby trungdle » Mon Jun 08, 2015 5:52 am

Can we also add it to the tutorial :3
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Re: Insanity!

Postby TotalyMeow » Mon Jun 08, 2015 6:10 am

Mallooc wrote:Can we get a popup explaining it at first insanity. Just to help new players.


trungdle wrote:Can we also add it to the tutorial :3


JohnCarver wrote:I agree 100% and the only reason it is not in is because I am lazy.

If somebody wants to write the popup here and does a good enough job I'll steal it and prioritize it into the next fix. See the "Disease" popup for a template of how I think insanity popup should look. I imagined I would display it once a player gained his first madness level.


The actual reason is the animal husbandry patch, but yeah, madness popup is totally on the list and suggestions are welcome.
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Re: Insanity!

Postby Propulsion » Mon Jun 08, 2015 6:48 am

Tinder drill breaking should add some insanity
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Re: Insanity!

Postby KillingTree » Mon Jun 08, 2015 7:32 am

Propulsion wrote:Tinder drill breaking should add some insanity


+1
Tinder drills breaking have caused me to drown entire litters of kittens irl.
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Re: Insanity!

Postby M13tz » Mon Jun 08, 2015 1:07 pm

After a bit of playing with insanity i find it quite nice and quite good balanced, ive got madness lvl, dropped it down to 0, and i dont think its game breaking or bad. It adds some fun and paranoia - those whispers XD first one got me jumping on my chair.

On the other side, going down from 1 to 0 using tabaco is too random, ive used 3 golden leafs and 5 tier 1 leafs and didn't got down.

Taking all into consideration i like it and even some small inconvenience cant take my fun of this game.

And we are closer and closer to release, can we get some more details on expeditions ?
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Re: Insanity!

Postby trungdle » Mon Jun 08, 2015 4:02 pm

Propulsion wrote:Tinder drill breaking should add some insanity

+100
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Re: Insanity!

Postby RMreX » Mon Jun 08, 2015 4:52 pm

I don't see why people are so against the update. I started some days ago, to enjoy new Salem, like i did year ago. My fresh char was created only 3 days before the update, yet, i never knew it was implemented until i got custom client update stating there is some kind of "Madness meter". I have yet to get a single madness level, playing as a scrubby start char, so really, new players wouldn't be so affected by it, as all things that lower their (Foraging, whittling, etc) insanity is required to continue forward.

However, for older players there's tobbaco, hookah, teddy bear etc. I would agree though that towns/groups got that harder as people are divided by professions, so for example, hunter won't be able to cook. HOWEVER, by having a community, you also have increased potential for advanced madness-removing things.

I didn't like though that tobacco was implemented right when insanity was, because many players have trouble to adapt new mechanics, so tobacco is rare and in high demand.

Maybe add some kind of debuffs for smoking tobacco if smoked a lot in small periods of time, but increase it's madness-removing capabilities?
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Re: Insanity!

Postby Heffernan » Mon Jun 08, 2015 6:29 pm

does making iron not decrease madness/insanity? i made 100 bars over 1-2h yesterday and then got a madness/insanity level :?
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Re: Insanity!

Postby Pildream » Mon Jun 08, 2015 6:44 pm

Heffernan wrote:does making iron not decrease madness/insanity? i made 100 bars over 1-2h yesterday and then got a madness/insanity level :?


100 ? that would get me insane too :P

edit: patch notes do not mention iron making i believe
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Re: Insanity!

Postby ShadowTani » Mon Jun 08, 2015 6:50 pm

I think the primary source of madness levels for nubs is AFK'ing, so I think once the popup is in place it should solve the major beginner deaths to the insanity mechanic - at least as long as it's clear about people having to be careful about leaving their character alone with its thoughts.
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