Insanity!

Announcements of major changes to Salem.

Re: Insanity!

Postby RainbowMoostache » Sun Jun 07, 2015 10:23 am

pestilence123 wrote:Can a cursed teddy bear kill a character if sleep with him for a long time? I mean can he raise the madness to level 10?

It's better to purchase or atleast try and make the materials for a teddy bear rather than buy a complete one in the stalls. Witchcraft is a mystery and will remain as so.
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Re: Insanity!

Postby Vorolea » Sun Jun 07, 2015 11:52 am

got to lvl6 insanity, now I'm getting lots of annoying events and none of fun ones. Constructing, mining and crafting are severly hindered cause of every tenth plank turning into termite, every tenth coal is a spark, while sifting I got six precious rings and only one gem, itchy pants every couple hours and so on. Well, first time getting them was fun, even if it made me some problems, but itchy pants every two hours? It's just annoying, nothing more. Also my pickaxe turned into questionable one, can't craft another yet and cheapest one on market today 500s, any way to repair it?

I don't realy understand the point of this insanity patch. There are no ways for a noob and even a mid player to get insanity lvls down, but there are lots of ways to make a mistake and get it up, like +2lvls with a bloodmoon, or doing some stupid noobish things like mining in darkness. Once at higher insanity lvl, many activities get hindered, most of all mining with a questionable pickaxe. And there is no fun in it. Voices? I can't hear them, I play without sound, like many other players. Itchy pants episode? Well, it was fun the first time, but not every couple hours. Also there is no advantage of being on higher insanity level. Like no additional crafts unlocked, though some inspirationals like wicked wicker man or fleurs du mal could have minimum insanity level requirement to craft or consume. Or there would be a higher chance to get inspirationals from crafting, like higher chance for coffin planks could offset the chance for getting the termite. But there is no positive way insanity is related to crafting or other activities.

So what was a plan behind this patch, to make our life harder but more fun? But instead of fun it turned out to be harder and annoying.
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Re: Insanity!

Postby Spazzmaticus » Sun Jun 07, 2015 11:56 am

ericbomb wrote:I'll never understand why THIS of all patches, gets so many comments. Go smoke a hookah once a day and as long as you're not hunting darkness monsters you should be fine.


I think this is the one patch that pushed a lot of people over the edge. Permadeath is to be expected and people understand that they need to be wary of strangers. But then darkness creatures could also kill the players which added another element of danger. Then you couldn't even idle in town without getting cursed and suddenly start bleeding to death. Without understanding witch mechanics it was difficult to defend yourself against that if you were a noob. But now this patch hits and suddenly you can lose equipment, items and even outright get killed by just doing mundane tasks without any involvement from other players. Seeing as how a lot of people are hermits and farmers I think they just got really put off by having to worry about something as arbitrary as a sanity mechanic.

I understand that I'm oversimplifying the concepts here but a new player won't understand the intricacies of all of these mechanics and will be really put off by it. Many of the players that appreciate hardcore games generally only do it on the condition that deaths are predictable and preventable. Presently, the only way to ensure safety is to scour these forums from top to bottom and try and learn all of these mechanics. Then again, even the players that take the time to do that will give up when all of their queries are responded to with "git gud l0l".

tl:dr, This patch is the straw that broke the camels back in terms of permadeath mechanics. Maybe.
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Re: Insanity!

Postby HolyLight » Sun Jun 07, 2015 12:12 pm

Spazzmaticus wrote:
ericbomb wrote:I'll never understand why THIS of all patches, gets so many comments. Go smoke a hookah once a day and as long as you're not hunting darkness monsters you should be fine.


I think this is the one patch that pushed a lot of people over the edge. Permadeath is to be expected and people understand that they need to be wary of strangers. But then darkness creatures could also kill the players which added another element of danger. Then you couldn't even idle in town without getting cursed and suddenly start bleeding to death. Without understanding witch mechanics it was difficult to defend yourself against that if you were a noob. But now this patch hits and suddenly you can lose equipment, items and even outright get killed by just doing mundane tasks without any involvement from other players. Seeing as how a lot of people are hermits and farmers I think they just got really put off by having to worry about something as arbitrary as a sanity mechanic.

I understand that I'm oversimplifying the concepts here but a new player won't understand the intricacies of all of these mechanics and will be really put off by it. Many of the players that appreciate hardcore games generally only do it on the condition that deaths are predictable and preventable. Presently, the only way to ensure safety is to scour these forums from top to bottom and try and learn all of these mechanics. Then again, even the players that take the time to do that will give up when all of their queries are responded to with "git gud l0l".

tl:dr, This patch is the straw that broke the camels back in terms of permadeath mechanics. Maybe.


There are very simple solutions to totally negate this whole patch.

Everyone needs to study inspritionals?

Most people save up points, then burn then down in 1 sitting, then leave it for a few days to study again.

After testing a few methods, the best and most effective way to keep 0 insanity, 0 madness is just carry the inspritionals you wish to study around with you, then every 10-15 mins study one or two charges of them.

If you do by some mega unlucky chance get a level of madness, sleep with a teddy for one night in a bed.

I understand teddys are hard for new players to get but if they scatter inspritional studying they should never go above level 0 madness, unless they are doing stupid things like licking moldy boards.

After so many recent changes it is very obvious all newbie guides need to be re-written to incorporate insanity and maddness and how to very easily offset its effects
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Re: Insanity!

Postby Spazzmaticus » Sun Jun 07, 2015 12:47 pm

I'm not saying that it's difficult to keep insanity at bay. I've only played for a few hours here and there but I haven't gained a single level. However, hearing you explain it with partitioning study sessions and whatnot I don't understand what's so good about it. Used to be that you could just figure out how the inspiration system worked and then use it as you pleased. I'm not sure how minutely having to plan out your sessions in order to not go daffy is fun or challenging. It just stifles the sandbox nature of the game for to no particular end.

Again, I don't dislike insanity as a concept and I know that it's fairly easy to offset the effect. Im just trying to explain the backlash from a noob perspective. Guess I just figured insanity would be more of a playful distraction and have less adverse effects, similar to the log gnomes.
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Re: Insanity!

Postby HolyLight » Sun Jun 07, 2015 12:52 pm

The only effects of madness that has upset me is the mind bending skills on tools. (this is what has ensure i keep 0 madness)

Otherwise i would be happy to always have a few levels of madness, the voices were fun to listen too.
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Re: Insanity!

Postby NeiroShop » Sun Jun 07, 2015 12:55 pm

Spazzmaticus wrote:I'm not saying that it's difficult to keep insanity at bay. I've only played for a few hours here and there but I haven't gained a single level. However, hearing you explain it with partitioning study sessions and whatnot I don't understand what's so good about it. Used to be that you could just figure out how the inspiration system worked and then use it as you pleased. I'm not sure how minutely having to plan out your sessions in order to not go daffy is fun or challenging. It just stifles the sandbox nature of the game for to no particular end.

Again, I don't dislike insanity as a concept and I know that it's fairly easy to offset the effect. Im just trying to explain the backlash from a noob perspective. Guess I just figured insanity would be more of a playful distraction and have less adverse effects, similar to the log gnomes.


+10. Agree. Its just not a worry for noobs its an annoyance for midlevel players as well.

When i picked this game back up i listend to JohnCarver going on about him going for teamwork & set roles in a town. I've since made multiple alts all with different roles (this however made me afk on some chars every now and then whilst moving the other ones. Its a huge hit to alt use for midlevel players. Thats fine really but i dont just feel the sandbox nature of knowing that after 2hours of doing this i need to spend a certain amount of time to do something stupidly needless to fix my insanity (which i have no clue how high or low it is).
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Re: Insanity!

Postby Vorolea » Sun Jun 07, 2015 1:16 pm

HolyLight wrote:
Spazzmaticus wrote:
ericbomb wrote:I'll never understand why THIS of all patches, gets so many comments. Go smoke a hookah once a day and as long as you're not hunting darkness monsters you should be fine.


I think this is the one patch that pushed a lot of people over the edge. Permadeath is to be expected and people understand that they need to be wary of strangers. But then darkness creatures could also kill the players which added another element of danger. Then you couldn't even idle in town without getting cursed and suddenly start bleeding to death. Without understanding witch mechanics it was difficult to defend yourself against that if you were a noob. But now this patch hits and suddenly you can lose equipment, items and even outright get killed by just doing mundane tasks without any involvement from other players. Seeing as how a lot of people are hermits and farmers I think they just got really put off by having to worry about something as arbitrary as a sanity mechanic.

I understand that I'm oversimplifying the concepts here but a new player won't understand the intricacies of all of these mechanics and will be really put off by it. Many of the players that appreciate hardcore games generally only do it on the condition that deaths are predictable and preventable. Presently, the only way to ensure safety is to scour these forums from top to bottom and try and learn all of these mechanics. Then again, even the players that take the time to do that will give up when all of their queries are responded to with "git gud l0l".

tl:dr, This patch is the straw that broke the camels back in terms of permadeath mechanics. Maybe.


There are very simple solutions to totally negate this whole patch.

Everyone needs to study inspritionals?

Most people save up points, then burn then down in 1 sitting, then leave it for a few days to study again.

After testing a few methods, the best and most effective way to keep 0 insanity, 0 madness is just carry the inspritionals you wish to study around with you, then every 10-15 mins study one or two charges of them.

If you do by some mega unlucky chance get a level of madness, sleep with a teddy for one night in a bed.

I understand teddys are hard for new players to get but if they scatter inspritional studying they should never go above level 0 madness, unless they are doing stupid things like licking moldy boards.

After so many recent changes it is very obvious all newbie guides need to be re-written to incorporate insanity and maddness and how to very easily offset its effects


it's *****, I got lvl 5 madness doing nothing especially stupid, just being careless about madness level. And then +2lvls from bloodmoon. I'm nowhere near being able to kill a bear or plant tobacco. A friend of mine started a game few days ago, he's already lvl3 insanity, all he did was cooking and leveling skills, got hit with bloodmoon too. Well, tell me how a few days old newb is supposed to bring insanity down? There are lots of ways not to go insane, but no way to bring it down. Many actions can boost insanity and player, especially noob, can even not be aware of it. Like afking. Or mining in darkness in my case, well sorry, for some reason its so bright in my mine it didn't even occure to me I need a torch. I also got knocked out few times and voila - 5th lvl insanity. Some insanity progress bar would be very helpful. It would make players aware, if it's growing you must be doing something wrong. Also would prevent some stupid situations, like I woke up with 6 insanity lvl, my progress bar should be at minimum after sleeping the whole night in simple bed. Then I went to a friend for a smoke, dropped few insanity lvls with his help. At this point I thought my insanity progress bar should be still on minimum, but after chopping a single stone I got my insanity lvl back. It just tells that the way insanity is implemented now, "learning by doing" and "trial and error" strategies don't work. But it's a great way to make players paranoid about doing something. Like should I buy me a pickaxe knowing it can break after few uses or should I wait a week to get insanity down, meaning skiping on mining for a week.

And once more, there is nothing fun or beneficial about being insane. No additional inspirationals or crafts, no insanity requirement for gear or inspirationals. No crazy moves or attacks. Like there is no way somebody can deliberately go insane to get ingame options other players don't have. There's nothing to offset all the disatvantages of being insane.

Also, WTB bear hide.
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Re: Insanity!

Postby Goodman12 » Sun Jun 07, 2015 1:36 pm

Anyone with half a brain should be able to handle insanity pretty easily
Riolic wrote:The only reason raids still happen is because Goodman is a stubborn *******.
The rest are just vets pk'ing newbs
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Re: Insanity!

Postby Vorolea » Sun Jun 07, 2015 1:42 pm

Goodman12 wrote:Anyone with half a brain should be able to handle insanity pretty easily


doing nothing but gathering inspirationals and cooking food can do the job, but it's just plain boring, exactly for people with half a brain
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