TotalyMeow wrote:Gotrek86 wrote:I still think that tobacco farming way too far advanced for beginning players and will cripple any new servers or possibly the new Expedition system. Are you really gonna force people farm silver by finding savage charms and the like just to sell and pay for shredded tobacco penalizing people who enjoy playing the game.
Tobacco is meant to be an advanced crop for advance players, difficult to grow, highly in demand. It's one of the big reasons we changed fertilizers. Sure, it'll take a little while for this stuff to be available on the stalls, but I'm sure it will be fairly quickly and then newer and mid level players will have the ability to reduce their madness again just fine. Until then, I'm not very worried about newbies. Most of them will be so active with the inspirationals they won't have to worry at all.
And yes, it will be a ***** on the Expedition server to have to keep your insanity low for some time until some of the madness cures start coming available. Expedition is not for babies.
Absoluum wrote:With no high level players at the onset, will there be means for the pilgrims to lower their madness?
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:LOL INSTA 2 madness lvls on a bloodmoon!
Heffernan wrote:small idea: when bloodmoon ends everyone should lose 1-2 madness/insanity levels
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