Insanity!

Announcements of major changes to Salem.

Re: Insanity!

Postby nefadbr » Thu Jun 04, 2015 3:55 am

Timber Terror Fetish, anyone knows what is this?
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Re: Insanity!

Postby Kish » Thu Jun 04, 2015 6:56 am

trungdle wrote:
JohnCarver wrote:What would not be accurate?

Tobacco is profitable and hard to grow, require back-breaking works etc.
Realism4lyfe ¦]

Since when the cultivation of tobacco is considered to be difficult :shock: ? If you do not know how tobacco is grown in real life do not need to immediately start talking.
And one sheet of tobacco lasts for 3-5 servings. This is for Cuban cigars need several sheets. Realism4lyfe
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Re: Insanity!

Postby Barny » Thu Jun 04, 2015 7:57 am

JohnCarver wrote:Mini Update #5
*Players may now make a new cape.

Wow i see this single nice things in the last update. Lets see..
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Oh, I made a mistake this is a common thing. Same as from a large beaver.

Carver style. ¦]
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Re: Insanity!

Postby Procne » Thu Jun 04, 2015 8:09 am

At the insanity level 1 (or 2 in kandarim's client) is it possible to experience each of the psychotic episodes?
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Re: Insanity!

Postby Rubberduckbandit » Thu Jun 04, 2015 8:18 am

Kish wrote:
trungdle wrote:
JohnCarver wrote:What would not be accurate?

Tobacco is profitable and hard to grow, require back-breaking works etc.
Realism4lyfe ¦]

Since when the cultivation of tobacco is considered to be difficult :shock: ? If you do not know how tobacco is grown in real life do not need to immediately start talking.
And one sheet of tobacco lasts for 3-5 servings. This is for Cuban cigars need several sheets. Realism4lyfe


Image

On a related topic wasn't there a mini-patch due for today?
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Re: Insanity!

Postby JohnCarver » Thu Jun 04, 2015 8:29 am

Procne wrote:At the insanity level 1 (or 2 in kandarim's client) is it possible to experience each of the psychotic episodes?


I believe Kandarim starts at "1". Thus at Madness level 1 it should not be possible because the 'starting' or 'base' madness triggers no episodes.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Insanity!

Postby NeiroShop » Thu Jun 04, 2015 8:34 am

JohnCarver wrote:
Procne wrote:At the insanity level 1 (or 2 in kandarim's client) is it possible to experience each of the psychotic episodes?


I believe Kandarim starts at "1". Thus at Madness level 1 it should not be possible because the 'starting' or 'base' madness triggers no episodes.


Thats very nice. Now when will mining get some insanity love? I have some gruesome fence building coming up as well...Maybe building things could reduce a small amount of insanity?
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Re: Insanity!

Postby Cheena » Thu Jun 04, 2015 8:55 am

Well about insanity... I do believe that players should be able to choose what gives or reduces insanity, because we all love doing different things. For exemple, in my case, hearing the horrible sound of the turkeys when I log in drives me totally nuts, and feeding my turkeys is a nightmare. I don't like fishing at all, it shouldn't reduce my insanity cause it makes me rage a lot. Although I love planting and gathering my fields, and I love digging. So peacefull tasks. I don't care about mining or cooking, so it would probably remain neutral in my case.

If I had to implement that IG I would "simply" mail some kind of a "survey" about what the pilgrim likes and unlikes, for His Majesty's entertainment, that would, as soon as the poll is filled, influence the gain/reduce of insanity a bit. While it's not filled usual tasks remain "neutral" (and His Majesty is not happy about not gathering the poll.)

That would also totally fit the profession system.

Welp maybe that's not such a good idea but that was mine :mrgreen:
Trust your enemies more than your friends. Your enemies will never betray you.
loftar wrote:***** the treaty.

(Note: Citation is severely out of context.)
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Re: Insanity!

Postby JohnCarver » Thu Jun 04, 2015 9:00 am

NeiroShop wrote:Thats very nice. Now when will mining get some insanity love? I have some gruesome fence building coming up as well...Maybe building things could reduce a small amount of insanity?


What about doing hard manual labor underground in the darkness and presence of bats do you think would NOT cause your character to go insane? Perhaps some little torch on a wall you can put down there which slows the rate of insanity buildup? I just don't see any 'soothing' actions taking place in that industry.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Insanity!

Postby Procne » Thu Jun 04, 2015 9:02 am

JohnCarver wrote:
Procne wrote:At the insanity level 1 (or 2 in kandarim's client) is it possible to experience each of the psychotic episodes?


I believe Kandarim starts at "1". Thus at Madness level 1 it should not be possible because the 'starting' or 'base' madness triggers no episodes.

I meant level 2 in kandarim's client. The first madness level, as in the level above "no madness".
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