Insanity!

Announcements of major changes to Salem.

Re: Insanity!

Postby baerli » Tue Jun 02, 2015 11:16 pm

I love the new possibility to craft beds!

Are there plans to implement double-beds for two people?
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Re: Insanity!

Postby Lusewing » Tue Jun 02, 2015 11:17 pm

Pretty much the same Argentis, though I have yet to gain a madness level. The whole village had a laugh as we watched my brother running around trying to deal with his new underwear :lol: .
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
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Re: Insanity!

Postby Procne » Tue Jun 02, 2015 11:18 pm

Argentis wrote:So far my story on Insanity:

I woke up and saw the patch. YOUPII another patch. Insanity? Ok. I'm gonna grow tobacco in case I start becoming insane. My village members started hearing voices, I didnt. They started hallucinating, I didn't. I got a level of madness by pulling tails out of salamanders but nothing happened. I reduce my insanity by smoking the King's tobacco and kept playing without any problem. So far what did it change for me? Nothing except laughter when my town members find a ravenous flame or random people pming me that they got an itchy butt or a whispering ring. The world has gone mad but not for me.

All the crazies locked up in asylums think it's tha world that's crazy, but not them.
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Re: Insanity!

Postby JohnCarver » Tue Jun 02, 2015 11:21 pm

baerli wrote:Are there plans to implement double-beds for two people?


Yes. Believe it or not we do also like the ideas of marriage and procreation. But something of that magnitude will probably be the 'thing' for a future expedition or what not.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Insanity!

Postby Argentis » Tue Jun 02, 2015 11:23 pm

JohnCarver wrote:
baerli wrote:Are there plans to implement double-beds for two people?


Yes. Believe it or not we do also like the ideas of marriage and procreation. But something of that magnitude will probably be the 'thing' for a future expedition or what not.


Procreation? Does that mean NPC or just spawning a new player in real life involving some fluid exchange in real life too?
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Re: Insanity!

Postby JohnCarver » Tue Jun 02, 2015 11:25 pm

Argentis wrote:Procreation? Does that mean NPC or just spawning a new player in real life involving some fluid exchange in real life too?


I think it would be hilarious and awesome if each new player who downloaded the game was 'born' to a set of vets randomly. And when that player dies, fails, or otherwise stops plaing those two vets gain significantly madness levels. But as long as that player is playing the vets (parents) gain a % of his inspiration gains.

Etc. etc.

Lots of fun ways to think about it. Forcing vets to take care of noobs for mutual benefits etc. etc.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Insanity!

Postby ericbomb » Tue Jun 02, 2015 11:25 pm

Will any of the insane episode items be useful in anyway? Or do they just appear to troll and should be removed post haste?
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JohnCarver wrote:I am offended!
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Re: Insanity!

Postby JohnCarver » Tue Jun 02, 2015 11:27 pm

ericbomb wrote:Will any of the insane episode items be useful in anyway? Or do they just appear to troll and should be removed post haste?


We made sure there is 0 good reasons to be mad or insane for a pilgrim. Witches on the other hand, may find some benefits.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Insanity!

Postby Argentis » Tue Jun 02, 2015 11:29 pm

JohnCarver wrote:
Argentis wrote:Procreation? Does that mean NPC or just spawning a new player in real life involving some fluid exchange in real life too?


I think it would be hilarious and awesome if each new player who downloaded the game was 'born' to a set of vets randomly. And when that player dies, fails, or otherwise stops plaing those two vets gain significantly madness levels. But as long as that player is playing the vets (parents) gain a % of his inspiration gains.

Etc. etc.

Lots of fun ways to think about it. Forcing vets to take care of noobs for mutual benefits etc. etc.


I would talk to them on Skype or something. Assess what they could bring me and kill them off if I'm not happy. Then I'll blame it on the high infantile mortality rate of the period.
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Re: Insanity!

Postby HolyLight » Tue Jun 02, 2015 11:42 pm

Im hoing for a real highlander kind of patch.

Were you can physically chop the players head off, not just scalp them and if they are stronger than yourself, you gain a % of the humors / profs they have, or get gains to match them.

Chopping off a players head leaves a serious scent possibly lasting forever.

So there can be only ONE.
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