jakhollin wrote:I don't understand the complaints about new stuff especially from veterans. I have been playing for few months now and have progressed well into the game. I haven't experienced everything there is yet but the grind is starting to get to me. Anything that really has me focusing on a few other things to make the game interesting is all good by me.
Just to be clear for everyone,
I'm not complaining about the insanity mechanic all that much. After playing with it for a bit I'm comfortable that it's harder to die from insanity than it is from disease and less of a pain in the ass if you get to a few madness levels. I mean there's only one cure and it doesn't become less effective the more insane you are like with disease. Also noobs kind of have to really work to become insane. Higher end players have to deal with insanity much more than noobs because of darkness, turkeys, frogs etc. Tobacco will be cheap on the stalls soon also. The only real problems I have with it is that there needs to be more ways to lower madness levels besides tobacco and hookah's. Something noobs can do easy, like swimming in the ocean or something. Also I'm afraid Blood moon is going to really be a problem if it adds too many madness levels and people start burning through their inventory and stuff like that without knowing what's going on, while not having access to Tobacco. But overall the mechanic is sort of interesting.
The game is grindy but honestly once you get a decent town up with defense it's not too bad. I've built/maintained/been part of upwards of 11 towns now and I still love the game as much as the persons who bought it so it wouldn't die. They and I just have different views on how much griefing is required to make the game fun. I'm here to remind them that not everyone plays the game like they did/does and that they're not always right.
AkuTenshiiZero wrote:This game is shaped to attract a specific type of gamer, and from the new players, only that kind will remain.
The new players are indeed a bit out in the open, basicaly because they lack the information or access to it. When things settle down, and the patches are less frequent, I think there will be a stable wiki, and maybe books in game. Maybe we, as a community should work on that more.
This game is waay too specific to certain types of players. Good games keep those players interested but also keep it fun for casuals/non-pvp/beginners or anyone who just wants to try it out. There has to be a balance between noobs learning the game and veterans who've played forever and when those two types meet. I don't think the dev's have quite found that place yet but maybe expeditions will bounce the griefers over to there for awhile.