Dallane wrote:ITT the retards can't stop crying.
you crying?
Dallane wrote:ITT the retards can't stop crying.
Heffernan wrote:Dallane wrote:ITT the retards can't stop crying.
you crying?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
AkuTenshiiZero wrote: Why is it that actions that should be joyful do not reduce insanity? We have an entire section of toy inspirationals, why doesn't it reduce insanity to use one? Most greivous is the fact that actions related to faith do nothing to reduce insanity. Reading a Bible and using a crucifix should calm the spirit and remind pilgrims that God is protecting them.
Arkadion wrote:I think this is going nowhere and fast. This patch added things that some people like and some people don't like, basicaly, just like any patch that tempers with player interaction. For me, the logout timer is ok, but I hate a bit the teleportation timer, it looks too much like dead time, even if it is a time to be careful and fear for your character more than other times. I preferd the 10/20 min.
I love this game and I play alot in my free time, even if I go slow. There were many things I hated when patches got released, but I continued playing. I believe that noone who realy likes this game and has the WILL to adapt, will quit. Many people that complain about the mechanic will accept it, and I know that they already know that too. This game is shaped to attract a specific type of gamer, and from the new players, only that kind will remain. It already has a design and we are here to TEST and prove if
the direction is ok or not. Here we express our opinion, but the devs have the statistics and I think they know what to look for. Plus, it's their vision of the game, they are quite ok for letting in our suggestions.
The new players are indeed a bit out in the open, basicaly because they lack the information or access to it. When things settle down, and the patches are less frequent, I think there will be a stable wiki, and maybe books in game. Maybe we, as a community should work on that more.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
JohnCarver wrote:AkuTenshiiZero wrote: Why is it that actions that should be joyful do not reduce insanity? We have an entire section of toy inspirationals, why doesn't it reduce insanity to use one? Most greivous is the fact that actions related to faith do nothing to reduce insanity. Reading a Bible and using a crucifix should calm the spirit and remind pilgrims that God is protecting them.
All these things already do lower insanity. I appreciate your concerns but it looks like you are jumping to conclusions without fully testing the system, and/or simply relying on patch notes to be fully comprehensible of every little change which they never are. Your idea about getting a cross-shaped wood splinter seems solid though.
Heffernan wrote:JohnCarver wrote:AkuTenshiiZero wrote: Why is it that actions that should be joyful do not reduce insanity? We have an entire section of toy inspirationals, why doesn't it reduce insanity to use one? Most greivous is the fact that actions related to faith do nothing to reduce insanity. Reading a Bible and using a crucifix should calm the spirit and remind pilgrims that God is protecting them.
All these things already do lower insanity. I appreciate your concerns but it looks like you are jumping to conclusions without fully testing the system, and/or simply relying on patch notes to be fully comprehensible of every little change which they never are. Your idea about getting a cross-shaped wood splinter seems solid though.
not sure, but im at madness/insanity/whatever lvl3 and did like a few hours of whittling/collecting resources today to produce like 100-150 torchposts and im still lvl3
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Heffernan wrote:JohnCarver wrote:AkuTenshiiZero wrote: Why is it that actions that should be joyful do not reduce insanity? We have an entire section of toy inspirationals, why doesn't it reduce insanity to use one? Most greivous is the fact that actions related to faith do nothing to reduce insanity. Reading a Bible and using a crucifix should calm the spirit and remind pilgrims that God is protecting them.
All these things already do lower insanity. I appreciate your concerns but it looks like you are jumping to conclusions without fully testing the system, and/or simply relying on patch notes to be fully comprehensible of every little change which they never are. Your idea about getting a cross-shaped wood splinter seems solid though.
not sure, but im at madness/insanity/whatever lvl3 and did like a few hours of whittling/collecting resources today to produce like 100-150 torchposts and im still lvl3
JohnCarver wrote:I reserve the right to torch your base.
JohnCarver wrote:I am offended!
AkuTenshiiZero wrote:My problem with this system is not that it exists, but that it seems highly skewed towards building up than reducing. Killing a turkey? Really? So I'm going to go slightly insane because I want to have a hearty feast? Half the things on the list just don't make any sense, it's not like we're witnessing Shub-Niggurath waltzing down the street, we're living in the woods a few hours walk from a major port town. And things like pulling a salamander tail or cutting open a caterpillar...Again, really? These are the actions of a scholar studying the local fauna, not the whims of a madman.
It seems to me that it was very poorly thought out, especially in the methods to reduce insanity. Again, I'd have an easier time accepting this system if it made some sense. Why is it that actions that should be joyful do not reduce insanity? We have an entire section of toy inspirationals, why doesn't it reduce insanity to use one? Most greivous is the fact that actions related to faith do nothing to reduce insanity. Reading a Bible and using a crucifix should calm the spirit and remind pilgrims that God is protecting them. Finding a cross-shaped splinter should dump insanity to zero as you've witnessed a miracle. Simply having a high level of Faith & Wisdom should reduce the rate of insanity gain, as you are not only steeled in spirit but also have the wisdom to look upon the harsh wilderness with reason.
And furthermore, how exactly does it make sense to be slowly going insane in a town surrounded by familiar faces? I mean for a hermit like me to be going nuts I understand, but when you're part of a community you shouldn't be losing your mind.
Again, it's not that this is a bad idea as a system, it's just horribly thought out and doesn't make any sense. I don't think it should have gone live before it was further fleshed out.
Oh, hey, first post. I expect that nullifies everything I just said, as per forum tradition.
Heffernan wrote:JohnCarver wrote:AkuTenshiiZero wrote: Why is it that actions that should be joyful do not reduce insanity? We have an entire section of toy inspirationals, why doesn't it reduce insanity to use one? Most greivous is the fact that actions related to faith do nothing to reduce insanity. Reading a Bible and using a crucifix should calm the spirit and remind pilgrims that God is protecting them.
All these things already do lower insanity. I appreciate your concerns but it looks like you are jumping to conclusions without fully testing the system, and/or simply relying on patch notes to be fully comprehensible of every little change which they never are. Your idea about getting a cross-shaped wood splinter seems solid though.
not sure, but im at madness/insanity/whatever lvl3 and did like a few hours of whittling/collecting resources today to produce like 100-150 torchposts and im still lvl3
again: i have not fully tested the system yet but i believe hours or work should erase ur insanity.
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