HolyLight wrote:Thinking over the insanity system alot, and roaming around it does seem rather balanced and adds a new dimension to the game.
When you are outside of your village / claim, just pick the inspritional flowers as you pass them to offset the insanity.
When you are inside your claim, cook foods over time for your glutton sessions, not all at once.
Whittling ? Make wooden handles for torchposts, 10 every few hours is not a big deal.
Considering i have now played for several hours now (well non stop since patch), and i still have (what looks like) 0 madness what im guessing almost 0 insanity and i have hunted animals, done mining, done smelting, cooked stuff etc, i am noticing almost no difference.
It just seems an extra measure of needing to be carefull.
EDIT: Except that crazy flame that started to burn my inventory, however with all do fairness i had just harvested 500+ coal in a row, that should make one go insane.
So youre saying as long as we do needless crap its all good. Yep i got you. Cpt. obvious.
On the topic though im interested in how insanity handles with criminals? If you get knocked out on someones claim. Is that a death sentence?