Insanity!

Announcements of major changes to Salem.

Re: Insanity!

Postby Taipion » Sun May 31, 2015 3:14 am

JohnCarver wrote:Hmmmm that is an interesting and fun concept indeed. We have it so the player playing the music lowers insanity. But we will strongly consider adding it so anybody 'near' somebody playing music will lose a bit of insanity as well.


It would make much sense, both in RL and for ingame fun and diversity, if a skilled musician can lower the insanity of others around him.
That would make it so that you would like to have a good musician as a friend or someone you know.

Listening to "good" music, or better say, music that you like, is a good thing to preserve your sanity, salem should be no different.

Further elaborating this:

1.) The musician should always gain sanity while playing (you know, musician like what they do, no matter if it's good or bad)
2.) People around him should gain or lose sanity based on how "good" he plays, whereas being a witch or a pilgrim would mean your character considers different music as good
3.) This effect should be not so easily applicable in Providence due to being prone to exploit, you either need a certain area away from the town center, and only in this area music works or can be played, or no player made music works in providence at all, this would further encourage you to "visit" a "good" concert or gig, and promote further player to player interaction, with all the issues of trust and drama involved
4.) number 2 would mean there needs to be "songs" that can be played, simply implement it as a chain of notes that has to be played in sequence, whereas there is ...say 1 or 2 seconds time to play one note, and being more or less accurate on the timing increases or decreases the effectiveness of the whole "song"

Also, +1 for JC forcing us all to smoke ingame, I bet people will start permadying from prolonged tobacco use in a few patches, so prepare the ingame lawsuits against those tobacco producers! :D

[edit:]
- Working on fields should reduce insanity
- Any productive work should reduce insanity
- Planting plants in pots should GREATLY reduce insanity
- Holding a turkey poult / squirrel / turtle / ... in your hand and/or inventory should reduce insanity
- Drinking tea of any kind should reduce insanity
- Gluttony... I am not sure of this, but it should either increase or reduce insanity
- Praying in a church should reduce insanity... if you are a pilgrim and not a witch
Last edited by Taipion on Sun May 31, 2015 3:35 am, edited 2 times in total.
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Re: Insanity!

Postby TheHeraldOfDarkness » Sun May 31, 2015 3:17 am

:o no thanks on insanity mechanic

Back to Tree of Life on Steam, pretty epic pvp sandbox mmo
"You're everywhere. You're in the hearts of little children, in the souls of the rich, you're the fire that makes people kill and hate, the cleansing fire that will cure the world of weakness. They're just sinners. You are Sin."
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Re: Insanity!

Postby sudoGG » Sun May 31, 2015 3:20 am

Is there any skill to upgrade to plant tobacco? I cant plant it.
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Re: Insanity!

Postby Rubberduck » Sun May 31, 2015 3:20 am

yes add music to lower insanity, then everyone can make bots to play music all over there town and one to follow when you hunt wishpoosh and snakes......
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Re: Insanity!

Postby TotalyMeow » Sun May 31, 2015 3:22 am

ToorimaSon wrote:
Rubberduck wrote:kill everyone off before release +100*

*fixed*

guess it is about time to give HnH a try.... since every one claims i am an HnH fanboy for not liking every thing JC dose.


Guys, seriously. This mechanic will greatly inconvenience criminals and anyone trying to bot. The rest of you will have little difficulty staying sane.
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Re: Insanity!

Postby Sky_Cardis » Sun May 31, 2015 3:23 am

JohnCarver wrote:Players may now experience a Psychotic Episode where they are entirely positive that they are a turkey.
Players may now experience a Psychotic Episode known as Meow Meow.
Players may now experience a psychotic Episode where they decide to adopt a pet Termite in their inventory. His name is Steve.
Players may now experience a Psychotic Episode where they feel the need to get naked, put on some poison ivy underwear, and party.
Players may now experience a Psychotic Episode where they invent the world greatest digging tool and cannot understand how it was never invented sooner.
Players may now experience a Psychotic Episode where they find the world's largest Salami.
Players may now experience a Psychotic Episode where their own blood is found all over the cloth produced from a loom.
Players may now experience a Psychotic Episode where they meet The Precious.
Players may now experience a Psychotic Episode where they create a TimberTerror.
Players may now experience a Psychotic Episode while planing boards.
Players may now experience a Psychotic Episode where an all-consuming flame washes over their inventory.
Bats now spawn while mining tiles in a mine as a result of a Psychotic Episode. This means bat spawning on the whole should be less.
Players may now experience a Psychotic Episode where their goods become covered in slime.

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Re: Insanity!

Postby Nikixos » Sun May 31, 2015 3:24 am

sudoGG wrote:Is there any skill to upgrade to plant tobacco? I cant plant it.

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Re: Insanity!

Postby Rubberduck » Sun May 31, 2015 3:24 am

TotalyMeow wrote:
ToorimaSon wrote:
Rubberduck wrote:kill everyone off before release +100*

*fixed*

guess it is about time to give HnH a try.... since every one claims i am an HnH fanboy for not liking every thing JC dose.


Guys, seriously. This mechanic will greatly inconvenience criminals and anyone trying to bot. The rest of you will have little difficulty staying sane.



so we should all become carebear farmers then? never leave base
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Re: Insanity!

Postby TotalyMeow » Sun May 31, 2015 3:27 am

Rubberduck wrote:so we should all become carebear farmers then? never leave base


Wow, where do you get that idea? Currently, criminals like to AFk online to avoid being put in the stocks; something we never meant to be a thing. This makes that less of an option. It doesn't prevent you from being a criminal.
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Re: Insanity!

Postby DarkNacht » Sun May 31, 2015 3:27 am

Rubberduck wrote:so we should all become carebear farmers then? never leave base

I seriously doubt this will turn everyone into carebears.
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