Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby Pildream » Mon May 18, 2015 1:45 pm

No pressure, chill :P was just a little question !

EnderWiggin wrote:Client updated. Changes:
  • added small window with current carrying weight.
  • added ability to take custom amount of materials from stockpile


I really like these features !
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Mon May 18, 2015 2:23 pm

the first is already implemented, no? The bottom of your inventory lists the currently carried weight and your max. Admittedly, selecting how much to take out of a pile is pretty neat.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby biskvito » Mon May 18, 2015 2:38 pm

the auto select "Pick" feature from Ender would be neat too for foraging, I'm switching clients when I go grass hunting :mrgreen:
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Re: Custom client by Latikai, building on Ender's client

Postby Argentis » Mon May 18, 2015 3:37 pm

biskvito wrote:the auto select "Pick" feature from Ender would be neat too for foraging, I'm switching clients when I go grass hunting :mrgreen:


+1.
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Re: Custom client by Latikai, building on Ender's client

Postby ReDll » Mon May 18, 2015 9:41 pm

Pildream wrote:No pressure, chill :P was just a little question !

EnderWiggin wrote:Client updated. Changes:
  • added small window with current carrying weight.
  • added ability to take custom amount of materials from stockpile


I really like these features !


Why you saying it here not in Ender's thread? You guys so funny saing "thank you" in another place but not where he can see it :)
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue May 19, 2015 8:15 am

Ender's changes merged.
I gave all of them a cursory test, but let me know if something went wrong :)
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby ninjacaio » Tue May 19, 2015 8:22 am

I can get to the character screen, when i choose my char. the game crashes

I have updated to newest java

java.lang.ArrayIndexOutOfBoundsException: 7
at haven.EquipOpts.update(EquipOpts.java:109)
at haven.EquipOpts.<init>(EquipOpts.java:47)
at haven.Equipory.<init>(Equipory.java:131)
at haven.Equipory$$_.create(Equipory.java:99)
at haven.GameUI.makechild(GameUI.java:404)
at haven.UI.newwidget(UI.java:176)
at haven.RemoteUI.run(RemoteUI.java:65)
at haven.MainFrame.run(MainFrame.java:291)
at java.lang.Thread.run(Unknown Source)
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Re: Custom client by Latikai, building on Ender's client

Postby Claeyt » Tue May 19, 2015 8:49 am

ninjacaio wrote:I can get to the character screen, when i choose my char. the game crashes

I have updated to newest java

java.lang.ArrayIndexOutOfBoundsException: 7
at haven.EquipOpts.update(EquipOpts.java:109)
at haven.EquipOpts.<init>(EquipOpts.java:47)
at haven.Equipory.<init>(Equipory.java:131)
at haven.Equipory$$_.create(Equipory.java:99)
at haven.GameUI.makechild(GameUI.java:404)
at haven.UI.newwidget(UI.java:176)
at haven.RemoteUI.run(RemoteUI.java:65)
at haven.MainFrame.run(MainFrame.java:291)
at java.lang.Thread.run(Unknown Source)

Same error message and collapse when choosing character.

If it's just you needing to take time adding Ender's client changes then take your time. No hurries or worries and thanks for doing everything you do.
Last edited by Claeyt on Tue May 19, 2015 8:59 am, edited 1 time in total.
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Re: Custom client by Latikai, building on Ender's client

Postby reeper_aut » Tue May 19, 2015 8:58 am

same here

enders working fine
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Tue May 19, 2015 9:09 am

i didn't have the crash myself, but I think I fixed it now.
The neck slot was added twice (once by me, once by ender) to the EquipProxyWdg, once into a List (which allowed it) and once into a Map (which disallows duplicates). Hence the crash.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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