Custom client by Latikai, building on Ender's client

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Re: Custom client by Latikai, building on Ender's client

Postby Taipion » Thu Apr 16, 2015 12:13 am

Hello again,

it might just be the case that I am too clumsy, but I make excessive use of the timers, and I happen to accidentially delete them quite frequently, because the buttons are small and very close to each other, especially if your cursor is something like the sifting-cursor where you can't tell exactly where the center is.

It would be nice to either:
- have some space between the buttons for "start/stop" and "delete", or
- have a lock or checkbox or whatever that prevents deletes unless unchecked, simmilar to the action bars
- remove "delete timers" buttons on the timers, and add a "delete timers" button next to the "add timers" button, that brings up a menu to delete them individually or all at once
- remove "delete timers" buttons on the timers, and change the "add timers" button into "manage timers" where you can add / delete them.

Either way would be good I'd say, but feel free to tell me that it's fine as it is and it's just my fault! :lol:
(as a side note: an option to re-arrange them would be nice, too, not really necessary but nice)
Need something? Here is my Shop (Including some useful info for new/returning players at the bottom of the first post)
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Re: Custom client by Latikai, building on Ender's client

Postby biskvito » Sat Apr 18, 2015 3:41 pm

I love Raider tree mode, one thing that prevent me from using is stuff like bushes and acorn becoming so small I stumble into them sometimes. They are already small, if there was a sub-option to not reduce bushes I'd probably use it all the time.
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Re: Custom client by Latikai, building on Ender's client

Postby mrmay87 » Sun Apr 19, 2015 4:54 am

java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.String
at haven.StockBin$$_.create(StockBin.java:42)
at haven.Widget.makechild(Widget.java:246)
at haven.UI.newwidget(UI.java:175)
at haven.RemoteUI.run(RemoteUI.java:65)
at haven.MainFrame.run(MainFrame.java:291)
at java.lang.Thread.run(Thread.java:695)


same issue don't know if makes difference on Latikai client to Ender, probably same. Happens when opening stockpile
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Apr 19, 2015 9:09 am

stockbin thing should be fixed now.
known issue: skybox flickers in darkness
I have neither the crayons nor the time to explain it to you.
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Re: Custom client by Latikai, building on Ender's client

Postby Rele » Sun Apr 19, 2015 9:19 am

Restarted Client and when I tried to log in I got this error:

java.lang.RuntimeException: java.lang.NullPointerException
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:420)
at haven.HavenPanel.run(HavenPanel.java:455)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at haven.PView.basic(PView.java:173)
at haven.PView.draw(PView.java:216)
at haven.MapView.draw(MapView.java:1011)
at haven.GameUI.drawFiltered(GameUI.java:659)
at haven.GameUI.draw(GameUI.java:667)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:128)
at haven.UI.draw(UI.java:162)
at haven.HavenPanel.redraw(HavenPanel.java:298)
at haven.HavenPanel$1.display(HavenPanel.java:94)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


Restarted Client again and got this error lol:

java.lang.NullPointerException
at haven.MapView.tick(MapView.java:1160)
at haven.Widget.tick(Widget.java:490)
at haven.GameUI.tick(GameUI.java:698)
at haven.Widget.tick(Widget.java:490)
at haven.UI.tick(UI.java:157)
at haven.HavenPanel.run(HavenPanel.java:447)
at java.lang.Thread.run(Unknown Source)
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Apr 19, 2015 10:00 am

fixed - was due to incompatible camera definitions.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Nephilim » Sun Apr 19, 2015 10:56 am

Skybox is flickering a bit. Can you add option to turn it off?
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Apr 19, 2015 10:57 am

skybox toggle coming up (it seems to flicker only in darkness) - i'd much rather fix the issue though.

In the meantime: stockbins now have the option to take all/put all with shift-alt and ctrl-alt, just like signposts.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Custom client by Latikai, building on Ender's client

Postby Nephilim » Sun Apr 19, 2015 11:02 am

The flickering also affects how biomes are displayed. When sky flickers also ground turns into low details/graphic one. Also same flickering happens inside mine.
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Sun Apr 19, 2015 11:06 am

okay - skybox toggle now available.
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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