Game Development: Zero Hour

Announcements of major changes to Salem.

Re: Game Development: Zero Hour

Postby Sevenless » Mon Nov 05, 2012 8:31 pm

slipper wrote:Also, try starting new servers on Fridays.


Sunday night server restarts are a specialty of seatribe.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Game Development: Zero Hour

Postby HasseKebab » Mon Nov 05, 2012 8:46 pm

loftar wrote:
HasseKebab wrote:javax.media.opengl.GLException: java.lang.NoClassDefFoundError: apple/awt/ComponentModel

It seems to me that something is wrong with your Java installation. Alternatively, it could be that JOGL is out of date with internal changes in Apple's Java implementation, which would be a bit hard to fix, since it would mean that I'd have to upgrade to the latest JOGL, which is quite different from the version I'm using.


So.. How can i fix it? :cry:
Last edited by HasseKebab on Mon Nov 05, 2012 8:56 pm, edited 1 time in total.
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Re: Game Development: Zero Hour

Postby krikke93 » Mon Nov 05, 2012 8:54 pm

Worth the wait :shock:

Nooooo cabbage crumbs worse D:
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Re: Game Development: Zero Hour

Postby xweetok59 » Mon Nov 05, 2012 10:34 pm

We keep complaining about raiding being too easy, so you decide to come up with something which gives the buyer instant fencing and a rapier. Why murder on your first week when it's possible on your first day? Drive new players away 7 times faster!
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Re: Game Development: Zero Hour

Postby Dallane » Mon Nov 05, 2012 10:39 pm

xweetok59 wrote:We keep complaining about raiding being too easy, so you decide to come up with something which gives the buyer instant fencing and a rapier. Why murder on your first week when it's possible on your first day? Drive new players away 7 times faster!


you know if you would actually think b4 posting you would of saw that no where does it say you get skill lvls. people are still going to have to grind up. Not having to get fencing isn't going to make the grind any faster. l2p
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Re: Game Development: Zero Hour

Postby Procne » Mon Nov 05, 2012 10:40 pm

xweetok59 wrote:We keep complaining about raiding being too easy, so you decide to come up with something which gives the buyer instant fencing and a rapier. Why murder on your first week when it's possible on your first day? Drive new players away 7 times faster!


I think I missed something... what are you referring to?
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Re: Game Development: Zero Hour

Postby xweetok59 » Mon Nov 05, 2012 10:41 pm

Procne wrote:
xweetok59 wrote:We keep complaining about raiding being too easy, so you decide to come up with something which gives the buyer instant fencing and a rapier. Why murder on your first week when it's possible on your first day? Drive new players away 7 times faster!


I think I missed something... what are you referring to?

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Re: Game Development: Zero Hour

Postby Procne » Mon Nov 05, 2012 10:48 pm

Oh, I see, thanks
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Re: Game Development: Zero Hour

Postby tobybutt89 » Tue Nov 06, 2012 12:51 am

LINK TO THE CASH SHOP
^^^^^^
does anyone know how these packs work?? im not even tempted to get them, but suerly if u r given the fencing & small game hunting skills, that would mean u could automatically start working ur way thru the butchery skills without having to learn self defence....??? :S
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Re: Game Development: Zero Hour

Postby MagicManICT » Tue Nov 06, 2012 1:07 am

tobybutt89 wrote:http://services.paradoxplaza.com/adam/storelette/salem?userid=Procne
^^^^^^
does anyone know how these packs work?? im not even tempted to get them, but suerly if u r given the fencing & small game hunting skills, that would mean u could automatically start working ur way thru the butchery skills without having to learn self defence....??? :S


Maybe, maybe not. What are the skill dependencies?

Quite honestly, until I can see exactly what those diplomas give, I'm going to question how well laid out they are.

Also: Cain & Able requires Rights of Englishmen, so at best you're buying the "easy" skill of the prereqs.
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