Governors and Administration

Forum for suggesting changes to Salem.

Re: Governors and Administration

Postby Darwoth » Wed Apr 08, 2015 4:40 pm

Argentis wrote:Anyone else have something meaningful to say?



sounds retarded
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Re: Governors and Administration

Postby RonPaulFTW » Wed Apr 08, 2015 5:17 pm

If anything we need a mechanic to overthrow his majesty and have even less government. These stall taxes are ridiculous.
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Re: Governors and Administration

Postby HolyLight » Wed Apr 08, 2015 5:30 pm

RonPaulFTW wrote:If anything we need a mechanic to overthrow his majesty and have even less government. These stall taxes are ridiculous.


This sounds fun, im sure JC would approve as well.

Now we just need a way for a faction to control providance, as walling it in etc is forbiddern.
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Re: Governors and Administration

Postby Argentis » Wed Apr 08, 2015 5:43 pm

Procne wrote:
Argentis wrote:The thing is that it is impossible to enforce an election on the forums. Video games by definition are anchored in the virtual world and thus enforce a distance between gameworld and realworld. This distance is not a narrow sea -unless you got some psychiatric issues that makes it difficult for you to differentiate reality from the virtual- but a vast ocean and people will never commit fully to the rules of the game, even for the most diehard RPist. Even if there was an election tomorrow where all current players agree to the results then there would be the issue with new players. Forums and games are two separate entities that are linked by thin individual threads formed by the players themselves. No abstract notion can really be transcribed from one world to the other and so no governor, ruler or whatever you may call it, may exist in the game if not protected by the rules of the game.

You just provided an argument against your idea - it is impossible to make an election among all Salem players


It is impossible indeed.... unless (and perhaps you missed my point as I do forget that I am not adressing to an audience of scholars) you place rules that enforce this election.
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Re: Governors and Administration

Postby Rifmaster » Wed Apr 08, 2015 5:49 pm

Haven't read all 5 pages of peoples opinions (mostly cuz im a selfish ass that doesnt give a damn :mrgreen: ) but:

Politics should be left to players alone and have devs and game mechanics affect it as little as possible imo.
We have a lot of drama now, this governor idea would be abused, the governor of an area is the guy with the biggest town and the sharpest stick not the guy that gets voted for by his own alts.
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Re: Governors and Administration

Postby Argentis » Wed Apr 08, 2015 6:18 pm

Rifmaster wrote:Haven't read all 5 pages of peoples opinions (mostly cuz im a selfish ass that doesnt give a damn :mrgreen: ) but:

Politics should be left to players alone and have devs and game mechanics affect it as little as possible imo.
We have a lot of drama now, this governor idea would be abused, the governor of an area is the guy with the biggest town and the sharpest stick not the guy that gets voted for by his own alts.


This is quite primitive to think that we are governed by primitive apes who just have more brute force than their neighbors.
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Re: Governors and Administration

Postby Procne » Wed Apr 08, 2015 6:24 pm

Argentis wrote:
Rifmaster wrote:Haven't read all 5 pages of peoples opinions (mostly cuz im a selfish ass that doesnt give a damn :mrgreen: ) but:

Politics should be left to players alone and have devs and game mechanics affect it as little as possible imo.
We have a lot of drama now, this governor idea would be abused, the governor of an area is the guy with the biggest town and the sharpest stick not the guy that gets voted for by his own alts.


This is quite primitive to think that we are governed by primitive apes who just have more brute force than their neighbors.

It has been like that historically. Although nowadays in democratic countries we are usually governed by manipulative apes who just have more wit than their neighbours. Means change, goals remain the same - power and money. Brute force solution would work too (well it does work in my countries) but It's harder.
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Re: Governors and Administration

Postby Argentis » Wed Apr 08, 2015 6:27 pm

Cunning is very different if not the opposite of brute force.
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Re: Governors and Administration

Postby Procne » Wed Apr 08, 2015 6:31 pm

Argentis wrote:Cunning is very different if not the opposite of brute force.

In this context it's the same. Whether you destroy someone by slashing his throat or by slandering / framing him it doesn't matter. It's just a mean to achieve the goal. Besides we are going offtopic.
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Re: Governors and Administration

Postby bologna_man00 » Wed Apr 08, 2015 6:40 pm

Argentis wrote:What do you guys think?

His Majesty is already gracious enough to not give a damn about what us Pilgrims do to each other, provided we pay our taxes. Why would you want to change that by introducing some silly rules that many would rebel against, anyway?

I believe we are better off being supervised by an unseen power that we have no authority against. As of now, we are all equal in the King's eyes and we all have the same opportunity to succeed and play the game however we want. From what I understand, you are suggesting that the devs fabricate some hard to enforce rules that require us to create an elite faction (or faction of factions) that will control how the rest of us Pilgrims interact with one another. Does this not undermine the concept of a sandbox game and, consequently, the very foundation of Salem?
Argentis wrote:Would that be an idea you would be interested in?

No
Argentis wrote:Would you think it would be possible to implement?

Yes, but it would be difficult and I don't see the point.
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