Nubs are in Season

Announcements of major changes to Salem.

Re: Nubs are in Season

Postby bologna_man00 » Tue Apr 07, 2015 12:07 am

JohnCarver wrote:
Potjeh wrote:Surely you must have plans for making cider from apples, though?


Ah, indeed. That sounds like a fun Hydration buff in the making. What should apple cider do tho?


Increases the duration of all other hydration buffs at the cost of a huge Q&Q hit from the cider itself (~500 per sip of cider)?
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Re: Nubs are in Season

Postby Procne » Tue Apr 07, 2015 12:11 am

JohnCarver wrote:
Potjeh wrote:Surely you must have plans for making cider from apples, though?


Ah, indeed. That sounds like a fun Hydration buff in the making. What should apple cider do tho?

It should make the character brave and therefore reduce the yb cost of attacks at the cost of ticking bbile damage. Or simply lower the impact of fear debuff.

Or a party effect, where multiple players share a drink with each other (select cider filled cup, right click another player) and receive short bonus to their feasting stat
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Re: Nubs are in Season

Postby Thor » Tue Apr 07, 2015 12:20 am

I vouch for lessening fear debuff
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Re: Nubs are in Season

Postby bologna_man00 » Tue Apr 07, 2015 12:32 am

Me too. I like that more than my idea
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Re: Nubs are in Season

Postby honeymilk » Tue Apr 07, 2015 12:40 am

Furfurs will now automatically aggro.


So not cool :o
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Re: Nubs are in Season

Postby Nagualcina » Tue Apr 07, 2015 1:00 am

JohnCarver wrote:
Potjeh wrote:Surely you must have plans for making cider from apples, though?


Ah, indeed. That sounds like a fun Hydration buff in the making. What should apple cider do tho?


Randomly swing roundhouse kick or push nearby players, hang on lamp-posts and urinate near house...B>
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Re: Nubs are in Season

Postby Zapt13 » Tue Apr 07, 2015 3:26 am

JohnCarver wrote:
Beauty and the Balance

The Weaving Artifice has been redefined:
The phlegm cost for weaving has been increased.
The speed for weaving has been normalized and is no longer effected by the civilian artifice +Weaving.
Weaving cotton cloth will now take a MAXIMUM of 10 Cotton Swabs. The higher the +Weaving Civilian Artifice you have, the better chance there will be that fewer swabs are consumed.



So has the final weight of cotton cloth been changed? Could I sit on my loom and weave 50 KGs of clean cotton in to 70 KGs of cotton cloth? I'm about to find out, just thought I'd ask for the good of the community.

Edit: Did not start a massive weave session yet, did not cause crash
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Re: Nubs are in Season

Postby Zapt13 » Tue Apr 07, 2015 4:39 am

Started with 1000 clean cotton weighing in at 116.78 KGs including gear and tools, with a meager weaving bonus of +175.

Finished with 7 clean cotton left over, 133 cotton cloths, 150.41 KGs with same gear and tools.

I'm sure this will get nerfed now that I say it, but the nearly bottomless inventory, tea, and present bonus to the weaving system makes it very easy to profit from growing cotton. So I say on behalf of cotton-hermits everywhere: Thanks, JC!
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Re: Nubs are in Season

Postby trungdle » Tue Apr 07, 2015 4:45 am

Zapt13 wrote:Started with 1000 clean cotton weighing in at 116.78 KGs including gear and tools, with a meager weaving bonus of +175.

Finished with 7 clean cotton left over, 133 cotton cloths, 150.41 KGs with same gear and tools.

I'm sure this will get nerfed now that I say it, but the nearly bottomless inventory, tea, and present bonus to the weaving system makes it very easy to profit from growing cotton. So I say on behalf of cotton-hermits everywhere: Thanks, JC!

Damn fine addition. But I fear people can abuse the system. I imagine if you have a high set of weaving cloth and a clicking bot, you can continuously try to make the cloth with the minimum required clean cotton in your inventory until the RNG turn out in your favor. Have the bot get another, say 5 clean cottons, and repeat the process. That will double the production rate. Oh I wish I'm that good to test this hypothesis.
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Re: Nubs are in Season

Postby JohnCarver » Tue Apr 07, 2015 4:52 am

trungdle wrote:Damn fine addition. But I fear people can abuse the system. I imagine if you have a high set of weaving cloth and a clicking bot, you can continuously try to make the cloth with the minimum required clean cotton in your inventory until the RNG turn out in your favor. Have the bot get another, say 5 clean cottons, and repeat the process. That will double the production rate. Oh I wish I'm that good to test this hypothesis.


Not the way it works. It won't let you try unless you have 10 cottons.
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