Nubs are in Season

Announcements of major changes to Salem.

Re: Nubs are in Season

Postby wowofbob » Sun Apr 05, 2015 3:42 am

Hose wrote:Image
rip


I've found one and run away to my clame :)
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Re: Nubs are in Season

Postby wowofbob » Sun Apr 05, 2015 3:43 am

Would be cool to see red sky when blood moon night comes.
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Re: Nubs are in Season

Postby mintypie » Sun Apr 05, 2015 4:01 am

Heffernan wrote:w3ait... i just have atough.... what if JC did the music patch so he can replace the annoying violin player in boston, by a MORE annoying band? :?


I think that the music is actually pretty good. I had to lower way down, but having it as background music on low is quite nice.
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Re: Nubs are in Season

Postby Rololas » Sun Apr 05, 2015 4:04 am

mintypie wrote:I think that the music is actually pretty good. I had to lower way down, but having it as background music on low is quite nice.


I agree , really love the music.
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why??sos~~

Postby ybyby » Sun Apr 05, 2015 4:43 am

Default Client : http://game.salemthegame.com/java/salem.jnlp


Code: Select all
java.lang.RuntimeException: haven.GLProgram$ProgramException: Failed to link GL program
Log:
Fragment shader(s) failed to link,  vertex shader(s) linked.
Fragment Shader not supported by HW
   at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
   at javax.media.opengl.Threading.invoke(Threading.java:191)
   at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:412)
   at haven.HavenPanel.run(HavenPanel.java:445)
   at java.lang.Thread.run(Unknown Source)
Caused by: haven.GLProgram$ProgramException: Failed to link GL program
Log:
Fragment shader(s) failed to link,  vertex shader(s) linked.
Fragment Shader not supported by HW
   at haven.GLProgram$ProgOb.link(GLProgram.java:99)
   at haven.GLProgram.apply(GLProgram.java:142)
   at haven.GLState$Applier.apply(GLState.java:454)
   at haven.GOut.apply(GOut.java:203)
   at haven.FastMesh.cdraw(FastMesh.java:279)
   at haven.FastMesh.draw(FastMesh.java:319)
   at haven.RenderList.render(RenderList.java:232)
   at haven.RenderList.render(RenderList.java:249)
   at haven.PView.draw(PView.java:253)
   at haven.MapView.draw(MapView.java:821)
   at haven.Widget.draw(Widget.java:514)
   at haven.Widget.draw(Widget.java:519)
   at haven.GameUI.draw(GameUI.java:494)
   at haven.Widget.draw(Widget.java:514)
   at haven.Widget.draw(Widget.java:519)
   at haven.RootWidget.draw(RootWidget.java:61)
   at haven.UI.draw(UI.java:139)
   at haven.HavenPanel.redraw(HavenPanel.java:293)
   at haven.HavenPanel$1.display(HavenPanel.java:91)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
   at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
   at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: why??sos~~

Postby loftar » Sun Apr 05, 2015 5:05 am

ybyby wrote:
Code: Select all
java.lang.RuntimeException: haven.GLProgram$ProgramException: Failed to link GL program

Try running the ":glreset" console command before selecting a character.

Has nothing with this patch to do, btw.
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Re: Nubs are in Season

Postby yuukki » Sun Apr 05, 2015 5:41 am

My 2 cents but not a fan of the "teleport thing" I don't get what the point in having it is if you can only use it once... How can it promote sociable tendencies if you are stuck to one teleport. I mean sure maybe if it was once a day or something that wouldn't make sense. In no way can I see how it makes anything more sociable. Since you are just better off making a new character and going to their base that way rather then visiting it yourself and in which case it changes nothing from the previous sense. At least in my opinion.
⛧ Grand Witch of the Fifth Circle ⛧
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Re: Nubs are in Season

Postby JohnCarver » Sun Apr 05, 2015 5:44 am

Because when you join a town you can now get a free port near it, instead of being told to walk 3 hours to get there.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: why??sos~~

Postby ybyby » Sun Apr 05, 2015 6:32 am

loftar wrote:
ybyby wrote:
Code: Select all
java.lang.RuntimeException: haven.GLProgram$ProgramException: Failed to link GL program

Try running the ":glreset" console command before selecting a character.

Has nothing with this patch to do, btw.



:lol: , ok~~ thx
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Re: Nubs are in Season

Postby Thor » Sun Apr 05, 2015 8:06 am

Looks interesting, better test it first before any comments tho.
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
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