Animals

Forum for suggesting changes to Salem.

Animals

Postby Nezrukas » Mon Mar 30, 2015 2:35 am

I think that be good if add something like Animal Tracking.
Of сourse like skill and i think about patch with domestication animals(Cow, sheep, horse etc.)
Track by hooves, paws, tentacles lol.
User avatar
Nezrukas
 
Posts: 134
Joined: Wed Aug 08, 2012 12:45 am

Re: Animals

Postby Mr_Bellflower » Mon Mar 30, 2015 2:53 am

As in a move that would drain bile(s) over time and increase animal spawns?
Keep calm and stay peachy.
User avatar
Mr_Bellflower
 
Posts: 217
Joined: Wed Mar 04, 2015 4:53 am

Re: Animals

Postby prozhong » Mon Mar 30, 2015 3:06 am

but if one zone is closed there is nothing,no spawning,no animals
Anyway i agreed more animal tpyes
User avatar
prozhong
 
Posts: 148
Joined: Thu Jan 31, 2013 11:27 am

Re: Animals

Postby trungdle » Mon Mar 30, 2015 4:16 am

I want aurochs! :(
Just make them jump over fences and walls. Magically.
You thought I quit.
User avatar
trungdle
 
Posts: 1687
Joined: Sat Jul 12, 2014 7:20 pm
Location: Humble, Texas

Re: Animals

Postby Nezrukas » Mon Mar 30, 2015 4:56 am

Mr_Bellflower wrote:As in a move that would drain bile(s) over time and increase animal spawns?

Yeap like another moves

prozhong wrote:but if one zone is closed there is nothing,no spawning,no animals
Anyway i agreed more animal tpyes

About sheep, i think them can buy on stail(Example: Baby sheep)
For another may be analog(Example: Auroch and wild horse)
It will be great if will be selection for horse(More faster, loading(like are donkey) etc)
trungdle wrote:I want aurochs! :(
Just make them jump over fences and walls. Magically.

I think, furfur enoght for it :D

However, we have moved away from the topic, it is not about new types of animals, it is on their search
User avatar
Nezrukas
 
Posts: 134
Joined: Wed Aug 08, 2012 12:45 am

Re: Animals

Postby Mr_Bellflower » Mon Mar 30, 2015 5:48 pm

Sounds useful in that regard then.
Keep calm and stay peachy.
User avatar
Mr_Bellflower
 
Posts: 217
Joined: Wed Mar 04, 2015 4:53 am

Re: Animals

Postby Argentis » Mon Mar 30, 2015 5:59 pm

I'm still looking for my pet furfur...

My FurFur and I!
User avatar
Argentis
 
Posts: 1667
Joined: Sun Jan 06, 2013 8:59 pm

Re: Animals

Postby mrmay87 » Tue Mar 31, 2015 6:51 am

Here's an idea that could apply to animal spawns. In hunting you use things to attract animals. What about a meat rack to attract bears (you would have to place it outside of any claim and it would decay at a rapid rate but make it into a structure), or a corn feeder for deer (same concept would decay), don't know what beavers are attracted to so forgive me on that one but they seem rather prevalent as long as you are near water. Rabbits and crickets are prevalent enough so something as such wouldn't be needed. I think this would be interesting to add into the game.
Image
User avatar
mrmay87
 
Posts: 265
Joined: Tue Jan 27, 2015 1:50 am


Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 8 guests