L33LEE wrote:darnokpl wrote:megasego wrote:
They can prepare people for such negative personality, by programming the AI of some Human NPCs and make them attack the players in the tutorial map on sight. Also, let those human NPCs be able to permakill the new players in the introduction. They already programmed AI for other enemies that semi-auto-aggro such as bears and snakes, so it wouldn't be such a long step to programming auto-aggroing human npcs.
Awesome, it would solve many problems, but imho after char gets killed player must read message what and why it happened
again already been covered in my main post.
Please guys, if you wish to contribute / comment read the main thread post.
Sorry, but at the time, which I read it you mentioned "fight with npc" and I understood that player would have chance to prepare him self to that fight
and even chance to win it.
Here is idea to implement griefer-idiot-like-npc to kill you on sight (If I understand @megasego idea in right way).