Bridges, Cranes, and Transportation

Forum for suggesting changes to Salem.

Re: Bridges, Cranes, and Transportation

Postby HolyLight » Sun Mar 15, 2015 8:24 pm

TotalyMeow wrote:We don't have plans for anything like a wooden bridge at this time. It has been suggested many, many times and we know you want them. I'm sure we'll have a solution of some kind when we can. Some things are more difficult to implement than you might think.


I kinda disagree with this comment about it being more difficult than we think.

Admins already have the powers to manipulate the land and chance sea squares to another kind of tile.

You would need to replicate this into a skill, were you can convert one tile into a bridge tile (Terraforming the tile), with some kind of cost. Then the ability to revert it back to Its orignal water tile, So other players could remove bridges / screw with people.

The mechanics are already implimented in the game, they just need some tweeking and redistributing.
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Re: Bridges, Cranes, and Transportation

Postby trungdle » Sun Mar 15, 2015 8:37 pm

Codeclub AB announced they were working on bridges last year.
They still do.
You thought I quit.
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Re: Bridges, Cranes, and Transportation

Postby Scilly_guy » Sun Mar 15, 2015 8:38 pm

Oliver_Hops wrote:iv'e already explained to you if you would have read what i posted in the first place but you only skimmed the parts you wanted to read.
there are three models for different uses but you keep telling me no no no!
one of the cranes will be used to lift the crates, one will be used for construction, one will be used for excavation.
so why are you asking for mechanics? its an idea its not a presentation.
its somthing that people need to add onto from other ideas right? then put this on the side and use it with your own ideas then give a full report.

Please don't get cross, I genuinely want to encourage people who want to suggest new things for the game but I want them to think their idea through and explain enough of the idea.
I have read through your original post 3 times now, I will admit that I only glanced at the Bridges section because as has been discussed, there are issues and the devs already know that everyone wants them to be added. The rest of your ideas seemed to be hinged around having a system for transporting goods, as I have explained this will always be done by fast travel while this option is available. As Meow mentions bigger boats and wagons ARE on the cards.

The one idea that isn't totally related to transport is the crane. You mention 3 types of crane, I feel I have explained why the first is not needed as it does relate to transportation, I have ignored the 3rd until now and concentrated on the 2nd because I think you might be able to flesh this concept out into something that could fit in the game, but I know others will take convincing.

As for the architectural uses of a crane, in building construction, I'm not sure how you would like it to work. As I am sure you are aware in order to build a house at the minute you place a sign and fill it with materials and click build, you're character hammers on thin air for quite a while and then PING, a building appears. In this system there is no need to raise the materials off the ground, in fact, in terms of the world we are playing in, UP is completely meaningless, the idea of height is an illusion.

I see you have written another reply before I could reply.
Do you realise that there is already wells and mining for gem stones in the game?
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Re: Bridges, Cranes, and Transportation

Postby trungdle » Sun Mar 15, 2015 8:44 pm

an illusion

Tell that to dem damn mountains. They will laugh at you mercilessly.
Jk. Yeah, unless there is some reason to move good "up" (multi story town house need 2 steps construction, high church tower, clock tower, watch tower, etc.) then I see no point of constructing crane.
Which of course may take a good while or not even happen at all.
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