Bridges, Cranes, and Transportation

Forum for suggesting changes to Salem.

Re: Bridges, Cranes, and Transportation

Postby Leeroy_Jenkins » Sun Mar 15, 2015 7:19 pm

Rubberduckbandit wrote:Nothing to see hear just a noob knowing nothing about the game period and blabbing out useless mechanics, seriously a crane? I might as well propose we put in laser cutting machines to make fancy works of metal and wood.

troll you must be bored go back under your bridge where you belong!
I will call you when its dinner time.
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Re: Bridges, Cranes, and Transportation

Postby Murphy » Sun Mar 15, 2015 7:24 pm

Put a lime pit in your base, takes a crane to get it out
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Re: Bridges, Cranes, and Transportation

Postby pistolshrimp » Sun Mar 15, 2015 7:27 pm

Oliver_Hops wrote:troll must be bored
go back under your bridge!
will call for dinner


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Re: Bridges, Cranes, and Transportation

Postby Murphy » Sun Mar 15, 2015 7:33 pm

pistolshrimp wrote:
Oliver_Hops wrote:troll you must be bored
go back under your bridge, I
will call for dinner


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Re: Bridges, Cranes, and Transportation

Postby Leeroy_Jenkins » Sun Mar 15, 2015 7:35 pm

Scilly_guy wrote:
Oliver_Hops wrote:cranes have been around for a long time for almost a thousand years or more they have evolved in mechanics and uses over the generations.
and for the crane to drill it needs to lift a coal powered auger earth drill
for the model that can be used i think you could look at this http://prntscr.com/6h3zzy
a drill that looks like that sort of but be some how coal powered and much tougher

I am not arguing that cranes haven't been around for a long time, I'm not even arguing that oil wells haven't been around for a long time, I am saying that oil wells in North America, where this game is set, in 1648, are out of place. You still haven't explained an IN GAME mechanic for why we would want a crane. Suggesting that it can be used to move things which aren't supposed to be moved isn't productive. If you want to move a large barrel full of... flour, or gold flakes or whatever, it would be faster to do it using dry goods bags and buckets and fast travel to Providence, not to mention safer. Focus on using cranes for quarrying, go out and quarry 50 boulders, then come back and suggest how an in game crane might work. I am not worried about the mechanics of a crane in the real world, what is it going to do for me IN GAME.

iv'e already explained to you if you would have read what i posted in the first place but you only skimmed the parts you wanted to read.
there are three models for different uses but you keep telling me no no no!
one of the cranes will be used to lift the crates, one will be used for construction, one will be used for excavation.
so why are you asking for mechanics? its an idea its not a presentation.
its somthing that people need to add onto from other ideas right? then put this on the side and use it with your own ideas then give a full report.
Last edited by Oliver_Hops on Sun Mar 15, 2015 7:39 pm, edited 1 time in total.
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Re: Bridges, Cranes, and Transportation

Postby Murphy » Sun Mar 15, 2015 7:38 pm

Oliver_Hops wrote:
Scilly_guy wrote:
Oliver_Hops wrote:cranes have been around for a long time for almost a thousand years or more they have evolved in mechanics and uses over the generations.
and for the crane to drill it needs to lift a coal powered auger earth drill
for the model that can be used i think you could look at this http://prntscr.com/6h3zzy
a drill that looks like that sort of but be some how coal powered and much tougher

I am not arguing that cranes haven't been around for a long time, I'm not even arguing that oil wells haven't been around for a long time, I am saying that oil wells in North America, where this game is set, in 1648, are out of place. You still haven't explained an IN GAME mechanic for why we would want a crane. Suggesting that it can be used to move things which aren't supposed to be moved isn't productive. If you want to move a large barrel full of... flour, or gold flakes or whatever, it would be faster to do it using dry goods bags and buckets and fast travel to Providence, not to mention safer. Focus on using cranes for quarrying, go out and quarry 50 boulders, then come back and suggest how an in game crane might work. I am not worried about the mechanics of a crane in the real world, what is it going to do for me IN GAME.

iv'e already explained to you if you would have read what i posted in the first place but you only skimmed the parts you wanted to read.
there are three models for different uses but you keep telling me no no no!
one of the cranes will be used to lift the crates, one will be used for construction, one will be used for excavation.
so why are you asking for mechanics? its an idea its not a presentation.


Present your idea a bit more detailed and explain the mechanics you have in mind and people might react differently
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Re: Bridges, Cranes, and Transportation

Postby pistolshrimp » Sun Mar 15, 2015 7:39 pm

Oliver_Hops wrote:one of the cranes will be used to lift the crates, one will be used for construction, one will be used for excavation.
so why are you asking for mechanics?


The confusion is probably coming from things like this; like what construction? Would a crane speed up construction, or make new structures or what? Excavation? Lime, clay, rock, etc? Does it speed it up, or get more, or what?
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Re: Bridges, Cranes, and Transportation

Postby Rubberduckbandit » Sun Mar 15, 2015 7:42 pm

Oliver_Hops wrote: its an idea.

Yes an extremely stupid one. No one is agreeing with you so obviously it's not good.

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Re: Bridges, Cranes, and Transportation

Postby TotalyMeow » Sun Mar 15, 2015 7:44 pm

I'm not sure if cranes would be something fitting for Salem. However iirc, we do have plans somewhere for larger boats and horse drawn wagons. Since we don't have permanent horses yet, they aren't anywhere near being added though.

We don't have plans for anything like a wooden bridge at this time. It has been suggested many, many times and we know you want them. I'm sure we'll have a solution of some kind when we can. Some things are more difficult to implement than you might think.
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Re: Bridges, Cranes, and Transportation

Postby Leeroy_Jenkins » Sun Mar 15, 2015 8:24 pm

pistolshrimp wrote:
Oliver_Hops wrote:one of the cranes will be used to lift the crates, one will be used for construction, one will be used for excavation.
so why are you asking for mechanics?


The confusion is probably coming from things like this; like what construction? Would a crane speed up construction, or make new structures or what? Excavation? Lime, clay, rock, etc? Does it speed it up, or get more, or what?

not of those but to drill wells for maybe oil, water, springs, sulphur, carbon, quartz, marble, salt, coal, diamonds, etc. even fossils,
yes it could make things faster but mostly for newer resources needed to construct awesome things like architectures later on implemented
and if used for finding the recent materials as well could make it faster to get them and maybe higher purities of them too.
this could be useful for an advanced excavation method.

now for the fueling it would require charcoal to make the drill work for lets say a few hours of drilling.
maintenance would require oiling and cleaning it just like any machinery.

the materials gained from the excavation could go into a bin
and oil and water springs would have a limited supply once dug up.
the other materials could be used for constructing the parts to make higher quality cranes or buildings or even jewelry such as the diamonds
especially for that sweetheart you wish to marry in game you could make her a nice diamond ring.
also this could give a way to find more gold flakes or gold nuggets in fact.
and how about the crates that could hold 4 slots that can carry really heavy furniture or with a dolly load those unmovable big barrels in them for transporting a **** ton of whatever
to where ever that is too far to carry. you would save on time and it would be fun to export to other colonies there are possible ideas to add onto this.
so if not a barge to carry the crates over seas then use the waggons that i heard were also going to be implemented to carry the crates and save on time.
the beauty of this is it would fit the theme for trades and sales in exporting/importing just like the old days.
this would also increase interest in commercial use for building trust with not just towns but neighboring cities... starting from the the ground up from a small town to a big thriving city.
also the crates could hold larger livestock like horses or cows or sheep or pigs or even zoo animals :o
the possibilities for transporting are endless as the game will continue to add more things to trade or sell, and the building blocks for other types of structures or vehicles.
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