Bridges, Cranes, and Transportation

Forum for suggesting changes to Salem.

Re: Bridges, Cranes, and Transportation

Postby Scilly_guy » Sun Mar 15, 2015 3:49 pm

Oliver_Hops wrote:it is meant for making it possible to transport non movable objects like big barrels for example.
the method for this type of water transport would give long distant town to town trades easier.

Currently it would only be of use along the coast as there are no rivers of great length, and it is far faster and safer to use fast travel via town. You are suggesting systems for long distance trade when there is no need or desire for it.

As for your crane mechanic it seems that you are actually suggesting the addition of Oil, now the first commercial oil well in North America was in 1858 (according to wikipeadia), thanks to pistolshrimp for his work on when Salem is set:
pistolshrimp wrote:So I suspect the date of Salem lies somewhere between autumn 1636 and autumn 1648, and given the establishment of Providence I would suspect more towards 1648 than 1636.


So if we ignore oil and look at cranes as aiding in quarrying, such as lime and rock, I STILL don't get how they would work. At the moment we can dig on lime and rock tiles to remove a chunk of rock and if we are lucky we will get a large boulder, if the crane was somehow involved it could increase the chance of a large boulder, or guarantee it, but it would need to be movable so that we can deform the terrain around it. I just can't picture this mechanic fitting in the current game systems. I WANT to understand your suggestion but it just doesn't work for me, please keep trying.
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Re: Bridges, Cranes, and Transportation

Postby Leeroy_Jenkins » Sun Mar 15, 2015 5:26 pm

cranes have been around for a long time for almost a thousand years or more they have evolved in mechanics and uses over the generations.
and for the crane to drill it needs to lift a coal powered auger earth drill
for the model that can be used i think you could look at this http://prntscr.com/6h3zzy
a drill that looks like that sort of but be some how coal powered and much tougher
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Re: Bridges, Cranes, and Transportation

Postby Scilly_guy » Sun Mar 15, 2015 5:36 pm

Oliver_Hops wrote:cranes have been around for a long time for almost a thousand years or more they have evolved in mechanics and uses over the generations.
and for the crane to drill it needs to lift a coal powered auger earth drill
for the model that can be used i think you could look at this http://prntscr.com/6h3zzy
a drill that looks like that sort of but be some how coal powered and much tougher

I am not arguing that cranes haven't been around for a long time, I'm not even arguing that oil wells haven't been around for a long time, I am saying that oil wells in North America, where this game is set, in 1648, are out of place. You still haven't explained an IN GAME mechanic for why we would want a crane. Suggesting that it can be used to move things which aren't supposed to be moved isn't productive. If you want to move a large barrel full of... flour, or gold flakes or whatever, it would be faster to do it using dry goods bags and buckets and fast travel to Providence, not to mention safer. Focus on using cranes for quarrying, go out and quarry 50 boulders, then come back and suggest how an in game crane might work. I am not worried about the mechanics of a crane in the real world, what is it going to do for me IN GAME.
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Re: Bridges, Cranes, and Transportation

Postby Rubberduckbandit » Sun Mar 15, 2015 5:48 pm

Nothing to see hear just a noob knowing nothing about the game period and blabbing out useless mechanics, seriously a crane? I might as well propose we put in laser cutting machines to make fancy works of metal and wood.
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Re: Bridges, Cranes, and Transportation

Postby Scilly_guy » Sun Mar 15, 2015 5:57 pm

Rubberduckbandit wrote:Nothing to see hear just a noob knowing nothing about the game period and blabbing out useless mechanics, seriously a crane? I might as well propose we put in laser cutting machines to make fancy works of metal and wood.

inb4 3D printers ;)
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Re: Bridges, Cranes, and Transportation

Postby Dallane » Sun Mar 15, 2015 5:59 pm

Scilly_guy wrote:
Rubberduckbandit wrote:Nothing to see hear just a noob knowing nothing about the game period and blabbing out useless mechanics, seriously a crane? I might as well propose we put in laser cutting machines to make fancy works of metal and wood.

inb4 3D printers ;)


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Re: Bridges, Cranes, and Transportation

Postby alloin » Sun Mar 15, 2015 6:00 pm

Scilly_guy wrote:
Rubberduckbandit wrote:Nothing to see hear just a noob knowing nothing about the game period and blabbing out useless mechanics, seriously a crane? I might as well propose we put in laser cutting machines to make fancy works of metal and wood.

inb4 3D printers ;)

2D printers !!!

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Re: Bridges, Cranes, and Transportation

Postby Heffernan » Sun Mar 15, 2015 6:09 pm

Dallane wrote:
Scilly_guy wrote:Hello, welcome to the forums, I am glad you are enjoying the game so much you feel able to suggest improvements. Please use the search function before you suggest ideas.
Bridges have been suggested many times before and the devs have tried to explain why its not feasible at the present time.
I am not sure I fully understand the need for cranes.
Whilst having barges for water transport would be incredibly useful IRL, in game it isn't that practical as there aren't long rivers and we can fast travel.
Again, I don't understand the need for Crates, we already have chests, but I assume you mean a crate would be like a cart, sled, or row boat, in that we can put a couple of other liftables in it, and then use one of your cranes to lift it, which would make sense if we had any need for barges and cranes, but there simply is no need for long distance trade.
I think wagons are on the cards once we have animal husbandry and thus have animals to pull our wagons.

Row boats are basically barges, and sleds are basically the dolly's you mention.


Basically this OP. The previous dev did a nice job of explaining why a bridge isn't likely to happen.


but somewhere i remember JC saying bridges are in for one of the next patches, and people already explained how, by tile manipulation.
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Re: Bridges, Cranes, and Transportation

Postby pistolshrimp » Sun Mar 15, 2015 6:09 pm

HolyLight wrote:the easiest way to make bridges viable would be as JC has said a few times, by fully manipulating the tile and changing it to a new type of tile. A wooden decking type of tile.
Image


We do seem to be getting wooden paving, at least for land if you check out the march2 teaser pic.


As for the OP. His heart is in the right place, perhaps he could try to explain how his idea for crates, bardges, etc. would add to the game play of Salem. Maybe massive storage like some want, or a faster way to mine. etc. etc.?
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Re: Bridges, Cranes, and Transportation

Postby Dallane » Sun Mar 15, 2015 6:19 pm

Heffernan wrote:
but somewhere i remember JC saying bridges are in for one of the next patches, and people already explained how, by tile manipulation.


Hopefully it is. I need to look up the post from jorb. Now that I think about it he might of said something along the lines of it being on the low priority and alot of work to do.
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