Custom client by Latikai, building on Ender's client

Forum for game modifications and custom clients.

Re: Custom client by Latikai, building on Ender's client

Postby yuukki » Wed Mar 11, 2015 7:04 pm

The arrow pointer to home doesn't seem to work for me... Anyone else have this issue before and may know how to fix it?
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Wed Mar 11, 2015 7:16 pm

in what way does it not work? You can toggle it on and off in the bottom left of the screen, and you can change its appearance in the option menu (an arrow above your head or an icon at the edge of the screen).

Also: yay, 100 pages!
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Re: Custom client by Latikai, building on Ender's client

Postby Pildream » Wed Mar 11, 2015 7:25 pm

Kandarim wrote:
Also: yay, 100 pages!


gratz :!:
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Re: Custom client by Latikai, building on Ender's client

Postby yuukki » Wed Mar 11, 2015 7:34 pm

Kandarim wrote:in what way does it not work? You can toggle it on and off in the bottom left of the screen, and you can change its appearance in the option menu (an arrow above your head or an icon at the edge of the screen).

Also: yay, 100 pages!


Didn't know about the bottom left of the screen part. I may have to check to see if I accidentally toggled it off at some point. I'm not on at the moment but I'll get some more info good or bad when I can! Thanks :o

Edit : Thanks. It seems that is the issue. It popped up right when I enabled it.
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Re: Custom client by Latikai, building on Ender's client

Postby Yes » Fri Mar 13, 2015 5:59 pm

What's the use in sorting by max points in ANY humour of gluttony values? I first thought that it'd sort by humours, which would be very useful when you have large amounts of food
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Re: Custom client by Latikai, building on Ender's client

Postby Kandarim » Fri Mar 13, 2015 8:00 pm

since it already displays the main humour the food works for, I went with that implementation (i.e. I didn't change anything to the pull req from lcy)
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Re: Custom client by Latikai, building on Ender's client

Postby monkeybee11 » Wed Mar 18, 2015 5:15 pm

dont know if its been sergested befor but coudent u make the hotbars more custamizable on size?
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Re: Custom client by Latikai, building on Ender's client

Postby hitori » Wed Mar 18, 2015 5:27 pm

actually transparent minimized bars above character's head could be more useful..
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Re: Custom client by Latikai, building on Ender's client

Postby Argentis » Wed Mar 18, 2015 8:48 pm

I get that error every 5 minutes or so:
java.lang.RuntimeException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:420)
at haven.HavenPanel.run(HavenPanel.java:455)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
at haven.GOut.glexcfor(GOut.java:99)
at haven.GOut.checkerr(GOut.java:107)
at haven.VertexBuf$AttribArray.bindvbo(VertexBuf.java:116)
at haven.VertexBuf$VertexArray.bind(VertexBuf.java:205)
at haven.FastMesh$VAOState.apply(FastMesh.java:184)
at haven.GLState$Applier.apply(GLState.java:494)
at haven.GOut.apply(GOut.java:203)
at haven.FastMesh$VAOCompiler$VAOCompiled.draw(FastMesh.java:231)
at haven.FastMesh.draw(FastMesh.java:316)
at haven.RenderList.render(RenderList.java:232)
at haven.RenderList.render(RenderList.java:249)
at haven.PView.draw(PView.java:256)
at haven.MapView.draw(MapView.java:937)
at haven.GameUI.drawFiltered(GameUI.java:660)
at haven.GameUI.draw(GameUI.java:668)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:128)
at haven.UI.draw(UI.java:162)
at haven.HavenPanel.redraw(HavenPanel.java:298)
at haven.HavenPanel$1.display(HavenPanel.java:94)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Custom client by Latikai, building on Ender's client

Postby Necrobane » Wed Mar 18, 2015 9:59 pm

Buy new computer
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