JohnCarver wrote:A fair idea. But we don't have any intention of adding a lot of non-hostile AI work until probably post-launch.
I have a fun idea that reduces your workload on AI - scriptable dogs. The scripting language should be fairly limited, ofc, and the number of lines a dog can hold could be limited by the dog's intelligence. It eliminates the problem of players finding exploits in dog AI because different dogs would have different AI. As for people who aren't into coding, I'm sure some people will publicly release some of their scripts.