TotalyMeow wrote:Taipion wrote:Please consider refining your sentences a bit more, it's partly hard to read.
Also, please read more before you post, as I said there is no way that I can compile that list, as I have neither the time nor the resources to do so.
Also, don't just speak for everyone, I doubt everyone agrees with you.
You're coming across as very stuck-up and petty now attacking people's grammar, but before you get dunce capped, I'm going to make one more attempt to be reasonable with you. You're in here complaining that clothing is too heavy. And yet now you're saying you don't have the resources to make a list. No one is asking you to list every clothing piece in the game, just list the things you think are too heavy and why. Did you make your opinion up out of whole cloth, or do you have some basis in reality for it? If you have some reasoning based on real clothes, just tell us about that. If the Runestone shard was your only example, you've had that one explained to you. The fisherman's coat is weighted to about what a coat weighs, and the boots are close too. In fact, let's go weigh a pair of sturdy army boots right now.... 1.2 kg. Those adventure boots might be a hair too light.
Threatening/attacking me like this/like that other guy did, is no good foundation.
I might be repeating myself, so please excuse me for doing so, I only try to provide good input to the game, providing actually obvious things.
Yes, I do not have the time right now to produce and test a lot of stuff, and yes, I have not tested every little piece of equipment as this is not possible for me, but as well it is not necessary at all, as the things I present are of a more general nature.
Basic things:
1.) Yes, runestone shards are way too heavy, there gotta be something done with them, adding 24k through them alone on a digging equip is ...not good.
2.) Basic weight of most cloths is ok, though heavy compared to the avarage carrying capacity, heavy enough for people to feel urged to run around naked frequently, this can't be right.
3.) Cloth you wear weight the same as cloth you carry in your hand (or your inventory), unlike stuff you carry in your backpack, this does not seem right, and is at the very least not consistent, cloths you wear are indeed easier to carry than cloths you have to carry in your hands, just like it is easier to carry stuff in a backpack than in your hands, the game should reflect that in some way,
balancing is ofc up to you, but things should make sense.
4.) Cloths always gain 100% of the weight of all artifices socketed into them, there are more things like rune shards, for example arrowheads, face in the dross, (I assume beadworks, can't test right now), and there gotta be more artifices with quite some weight, cloths gaining significantly more weight through something that is basically just an ornament to the cloth item does not seem right.
(edit: Just made a bone beadwork and it is surprisingly lightweight, nonetheless, statistical probability suggests there are more "heavy" artifices that I forgot to mention here, and it makes no sense that these weight more than the cloths you put them in.)
Especially point 3, in combination with point 2 is something that does make sense and would be easy to fix.
I have at no point said that cloths are too heavy in general, but there are flaws that I listed here, maybe we can use that as a foundation for further discussion, preferrably in a civilized manner.