Clothing Changes

Forum for suggesting changes to Salem.

Re: Clothing Changes

Postby trungdle » Mon Mar 02, 2015 3:48 pm

I read them all. The fact that you can't prove your point is the reason why you shouldn't bring it back over and over. I also didn't speak for everyone. Only the ones that do not agree with you.
Also, sorry for my English, I will try to write better. It's not my Mother tongue y'know.
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Re: Clothing Changes

Postby LOMS » Mon Mar 02, 2015 5:08 pm

Necrobane wrote:
pistolshrimp wrote:How much does the dunce cap weigh?


0


It weighs ~9kg.
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Re: Clothing Changes

Postby TotalyMeow » Mon Mar 02, 2015 7:06 pm

Taipion wrote:Please consider refining your sentences a bit more, it's partly hard to read.

Also, please read more before you post, as I said there is no way that I can compile that list, as I have neither the time nor the resources to do so.

Also, don't just speak for everyone, I doubt everyone agrees with you.


You're coming across as very stuck-up and petty now attacking people's grammar, but before you get dunce capped, I'm going to make one more attempt to be reasonable with you. You're in here complaining that clothing is too heavy. And yet now you're saying you don't have the resources to make a list. No one is asking you to list every clothing piece in the game, just list the things you think are too heavy and why. Did you make your opinion up out of whole cloth, or do you have some basis in reality for it? If you have some reasoning based on real clothes, just tell us about that. If the Runestone shard was your only example, you've had that one explained to you. The fisherman's coat is weighted to about what a coat weighs, and the boots are close too. In fact, let's go weigh a pair of sturdy army boots right now.... 1.2 kg. Those adventure boots might be a hair too light.
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Re: Clothing Changes

Postby Taipion » Mon Mar 02, 2015 11:18 pm

TotalyMeow wrote:
Taipion wrote:Please consider refining your sentences a bit more, it's partly hard to read.

Also, please read more before you post, as I said there is no way that I can compile that list, as I have neither the time nor the resources to do so.

Also, don't just speak for everyone, I doubt everyone agrees with you.


You're coming across as very stuck-up and petty now attacking people's grammar, but before you get dunce capped, I'm going to make one more attempt to be reasonable with you. You're in here complaining that clothing is too heavy. And yet now you're saying you don't have the resources to make a list. No one is asking you to list every clothing piece in the game, just list the things you think are too heavy and why. Did you make your opinion up out of whole cloth, or do you have some basis in reality for it? If you have some reasoning based on real clothes, just tell us about that. If the Runestone shard was your only example, you've had that one explained to you. The fisherman's coat is weighted to about what a coat weighs, and the boots are close too. In fact, let's go weigh a pair of sturdy army boots right now.... 1.2 kg. Those adventure boots might be a hair too light.


Threatening/attacking me like this/like that other guy did, is no good foundation.
I might be repeating myself, so please excuse me for doing so, I only try to provide good input to the game, providing actually obvious things.

Yes, I do not have the time right now to produce and test a lot of stuff, and yes, I have not tested every little piece of equipment as this is not possible for me, but as well it is not necessary at all, as the things I present are of a more general nature.

Basic things:
1.) Yes, runestone shards are way too heavy, there gotta be something done with them, adding 24k through them alone on a digging equip is ...not good.
2.) Basic weight of most cloths is ok, though heavy compared to the avarage carrying capacity, heavy enough for people to feel urged to run around naked frequently, this can't be right.
3.) Cloth you wear weight the same as cloth you carry in your hand (or your inventory), unlike stuff you carry in your backpack, this does not seem right, and is at the very least not consistent, cloths you wear are indeed easier to carry than cloths you have to carry in your hands, just like it is easier to carry stuff in a backpack than in your hands, the game should reflect that in some way, balancing is ofc up to you, but things should make sense.
4.) Cloths always gain 100% of the weight of all artifices socketed into them, there are more things like rune shards, for example arrowheads, face in the dross, (I assume beadworks, can't test right now), and there gotta be more artifices with quite some weight, cloths gaining significantly more weight through something that is basically just an ornament to the cloth item does not seem right.
(edit: Just made a bone beadwork and it is surprisingly lightweight, nonetheless, statistical probability suggests there are more "heavy" artifices that I forgot to mention here, and it makes no sense that these weight more than the cloths you put them in.)

Especially point 3, in combination with point 2 is something that does make sense and would be easy to fix.

I have at no point said that cloths are too heavy in general, but there are flaws that I listed here, maybe we can use that as a foundation for further discussion, preferrably in a civilized manner.
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Re: Clothing Changes

Postby DarkNacht » Tue Mar 03, 2015 1:44 am

Now that we know how big they are the idea that we would attach rune stone shards to our clothes seems quite silly, if you want to keep the weight as it is for later use but replace it with something else for digging artifacts just replace it with a badger claw or something like that.
And the point about worn clothing being less encumbering is very valid, it doesn't need to be a 90% reduction but there should be some reduction.
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Re: Clothing Changes

Postby Taipion » Tue Mar 03, 2015 2:40 am

DarkNacht wrote:it doesn't need to be a 90% reduction but there should be some reduction.
exactly
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Re: Clothing Changes

Postby TotalyMeow » Tue Mar 03, 2015 7:03 am

Taipion wrote:tantrum

1.) Yes, runestone shards
2.)most cloths is ok
3.)backpack, this does not seem right,
4.)arrowheads, face in the dross,


1. Yes, we've agreed those are heavy. Whether we have time or inclination to replace them with something lighter remains to be seen.

2. Glad we can agree on that.

3. Well, we could remove backpacks entirely, or remove the weight reduction since that isn't really realistic. But holding 1000 sticks in your hands isn't that realistic either, and backpacks have to have some reason to exist.

4. Nice, a concrete example. Okay, how much do they weigh in game, how much do you think they should weigh, and why?
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Re: Clothing Changes

Postby Procne » Tue Mar 03, 2015 7:41 am

TotalyMeow wrote:3. Well, we could remove backpacks entirely, or remove the weight reduction since that isn't really realistic. But holding 1000 sticks in your hands isn't that realistic either, and backpacks have to have some reason to exist.

I think it IS realistic. Because not only raw weight is important but also how you carry it. Carrying stuff on your back is easier than in your hands or in a bag.
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Re: Clothing Changes

Postby DarkNacht » Tue Mar 03, 2015 7:54 am

TotalyMeow wrote:3. Well, we could remove backpacks entirely, or remove the weight reduction since that isn't really realistic. But holding 1000 sticks in your hands isn't that realistic either, and backpacks have to have some reason to exist.

Even though the encumbrance is measured in weight, its not a weight based system its an encumbrance system(unless JC says otherwise). So it is realistic. It is much more encumbering to carry a bunch of clothing(or most other things) in your arms then to wear them or put them in a backpack. Try it out, get a bunch of heavy clothing and see witch is more of a pain, carrying them around in your arms or wearing them. You can test this with a backpack as well, go get a bunch of books or other heavy objects and carry them around for a while then put them in a backpack and put it on your back and see how much easier it is to carry them in a backpack.
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Re: Clothing Changes

Postby Yes » Tue Mar 03, 2015 11:19 am

I think only pockets should be inventories, because in reality you don't carry things anywhere else. Well, maybe we can make some bags, but they will use up an arm slot and store 2-3 items.. Then some additional space in a backpack (like 4 slots max).
I <3 reality.

There should also be a posture mini-game with a possible permadeath if you don't correct your posture in time.
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